Meet the Go Jetters, four explorers on a global adventure! In this animated adventure comedy series, plucky heroes Xuli, Kyan, Lars and Foz travel the world with their teacher, Ubercorn - a disco-loving unicorn. In France, Grandmaster Glitch breaks the Eiffel Tower when he uses it as a TV aerial. Can the Go Jetters fix it?
When Grim HQ's heating gets stuck on, Glitch looks for a cold place to land and cool down. Meanwhile, the Go Jetters enjoy the cool sights of Harbin Ice City in China. Every year sculptors at the festival create realistic models of world-famous landmarks from blocks of ice, and Lars is attempting to carve the Eiffel Tower. Suddenly the sculptures around them begin to melt. The team investigates why everything is heating up and discovers a red hot Grim HQ sat in the middle of the festival. If they don't move it quickly, Harbin Ice City will melt!
When Grandmaster Glitch discovers his Halloween pumpkin isn't as big as the Grimbots' one, he goes in search of some fertilizer to help it grow. Meanwhile, Xuli is testing her new sonar-equipped G.O. Dive at the Gua Rusa cave in Borneo. Gua Rusa is so big, a jumbo jet could fly through it. It's home to millions of bats, and Glitch is after all the bat droppings to use as pumpkin fertiliser!
Grand Master Glitch travels with his Grimbots to Christmas Island in the Indian Ocean in the hope of finding some festive cheer, even though it's not Christmas Day. He is sorely disappointed when he finds himself on a tropical island with not a hint of Christmas in sight! Determined to have his Christmas Day, he sets about trying to spread his own festive cheer by covering the island in snow. But this means the island's red land crabs can't get to the ocean to lay their eggs. As the crabs are in danger, it's a race against time for the Go Jetters to stop that snow!
Grim HQ struggles through the sky above the Atlantic Ocean, fighting against the powerful winds of a hurricane. One Grimbot falls overboard before the ship crash-lands at Go Jet Academy. Needing another ship to rescue the missing Grimbot, Grandmaster Glitch steals Jetpad. The Go Jetters give chase in the Grimbler, heading right into the eye of the storm.
The Go Jetters travel to the Valley of Balls in Kazakhstan, where they find thousands of rocks which are almost perfectly round. Meanwhile, Grandmaster Glitch is seeking the ideal ball to use to practise his bowling - something big and heavy. What could be better then one of the giant balls of rock from the Valley of Balls? But things start to go wrong for the Grandmaster when he rolls the ball of rock right out of Grim HQ and straight towards an unsuspecting group of tourists. The Go Jetters take to the Vroomster to try to stop the ball.
The Go Jet cadets are taking to the skies in Argentina in an attempt to pass their academy gliding test. As gliders do not have engines, Xuli is teaching two other pilot cadets how to glide using thermals to keep them up in the air. Not wanting to miss out on the aerial action, Grandmaster Glitch gatecrashes the flying lesson in his Grim Glider! Not only has his glider got an engine, but he also wants to make the lesson into a race. Not cool...
Grandmaster Glitch is out on a camping expedition in Mongolia. There's not much around except a group of Mongolian nomads - people who travel around the country with their animals, camping in amazing tents called gers. Glitch visits their camp and inadvertently offends them, then his misfiring jetpack causes him to land on one of their precious horses, causing it to gallop away from the camp with Glitch on its back. The Go Jetters take to the Vroomster to try and stop Glitch and the runaway horse but end up scaring the horses and causing a stampede. They need click-ons to calm down the Mongolian horses before things get out of control!
Kyan and Foz are working on their compass navigation skills and need to find the North Tower within a magnificent maze in order to pass their academy test. Grandmaster Glitch also tries to join in the amazing maze action but ends up getting lost. In a fit of frustration, he glitches the maze by bulldozing through the hedges with his Grim-mower. The Grim-mower dives into the ground, causing the pathways to crack. Foz falls into one of the cracks and needs to be rescued.
Lars and Foz are in the Wolong Nature Reserve in China, taking care of the 2,000 pandas that live in the wild there. Grim HQ has also landed in the Wolong reserve, having been through a monsoon. The rain has washed Grandmaster Glitch's ship sparkling clean. Glitch is grumpy - he likes his Grim HQ to be dirty and, well, grim! He tries to use his mud splatterer to make Grim HQ dirty again, but he can't get high enough to reach the top of the ship. He needs to build some scaffolding, so he sends his trusty Grimbots off to find him some scaffolding material. They start chopping down the bamboo forest, not realising that if the pandas don't have enough bamboo they will go hungry. The Go Jetters need to stop those Grimbots!
At the Go Jet Academy, Ubercorn has found an old map that leads to the GO Dome of the Ancients. This mysterious dome was built by the first ever Go Jetters and has been lost for hundreds of years. With Foz at the helm with his expert map reading skills, the Go Jetters take to the Truckster to follow the map and find the ancient dome. But Grandmaster Glitch, being sneaky as usual, takes a photo of the Go Jetters' map and tries to find the dome himself.
Grandmaster Glitch's Grimbots really need some cuddles, so it's down to Glitch to find them a new teddy bear! Glitch knows that bears live in Ontario in Canada, so he heads there to try and find a nice cuddly bear. Meanwhile, the Go Jetters are also in Canada competing in the Ontario lumberjack championships.
The Go Jetters travel to Algeria in north Africa to check out the ancient Timgad Ruins. Built by the Romans nearly 2,000 years ago, the city was built as a grid, with all the roads running in straight lines from north to south or from east to west. Meanwhile, Grandmaster Glitch's computer game controller has broken, so he is looking for a new one. When he sees the map of the Timgad Ruins on the ship's big screen, he realises that the grid layout makes it look just like a computer game!
The Go Jetters are visiting the Everglades National Park in Florida, USA. It's an area made up mainly of water with amazing wildlife living there, including alligators! The Go Jetters are working with a local park ranger to put up signs warning people not to eat food near the water as it might attract the alligators. Meanwhile, Grandmaster Glitch is also at the Everglades enjoying a holiday with his Grimbots. He decides to stop and have a picnic by the water, which brings the alligators dangerously close to him and a boat full of tourists. It's down to the Go Jetters and the park ranger to save the day.
Grandmaster Glitch is in need of a holiday, so he takes his Grimbots to Egypt for some rest and relaxation. Glitch is so relaxed that he falls asleep on his deckchair in the sand. The Grimbots want to play, so decide to bury him in the sand while he sleeps. Having so much fun burying Glitch, they decide to bury the Great Sphinx, one of the oldest statues in the world, built by hand thousands of years ago! The Go Jetters are also in Egypt, discovering some amazing Ancient Egyptian artefacts. When they discover that the Great Sphinx has been buried, they try to dig it out. But when they use click-ons to blow away the sand, they nearly create a sand storm!
It's a very rainy day at the Go Jet Academy and the Go Jetters are in the training domes teaching the cadets some crucial Go Jetter skills. Meanwhile, Grandmaster Glitch has built his own rival Grim Academy dome on the side of a large, steep hill. He has uprooted trees in order to make room for his Grimdome, but without the roots of trees to hold the soil together the heavy rainfall starts a mudslide down the side of the hill! Mudslides are very powerful and can destroy anything in their path. Glitch and his cadets need rescuing before they are washed away down the hill.
When a storm washes up lots of plastic litter onto the Go Jet Academy beach, the Go Jetters leave Ubercorn, Grandmaster Glitch and the cadets behind and head to the Pacific Ocean to try to solve the problem of the Great Pacific Garbage Patch. This is a massive collection of plastic garbage which has gathered together and floats in the ocean. It causes big problems for animals and sea birds which live in the oceans as they can eat the garbage or get tangled up in it. Sorting this out is going to be the Go Jetters' biggest challenge yet!
Inspired by the statue of the Giant Buddha of Leshan, Ubercorn teaches the Go Jetters all about mindfulness to help them to concentrate, be calm and be kind to each other. They go to visit the massive thousand-year-old statue in China, which is carved into the mountainside by a river. Meanwhile, Grandmaster Glitch wants to have a statue of himself, but the Grimbots have made it too small. He takes them to Leshan to the Giant Buddha statue to show them how big his statue should be! But when he builds a giant viewing platform on top of a boat, he loses control of the boat and causes a whirlpool, putting the statue, tourists and himself at risk.
It's a whirlwind of windmill excitement as the Go Jetters travel to Kinderdijk in the Netherlands to celebrate National Mill Day. A lot of the Netherlands is below sea level and there is a high risk of flooding, so here at Kinderdijk, ditches and pumps are used to drain away the water. This used to be done by windmills using wind power, but nowadays the pumping stations are powered by diesel fuel or electricity, but the old windmills still work too! Whilst also flying over Kinderdijk, Grandmaster Glitch's Grim HQ runs out of fuel and crashes into the water. Furious, he sends the Grimbots off to find some fuel. They hook in to the Kinderdijk pumping station and start taking the fuel. Once they've taken all the diesel fuel for Grim HQ, the pump stops working and the water level rises, threatening to flood the area! The Go Jetters need to get the windmills going again to bring the water level back down.
Grandmaster Glitch has been invited to Djenne in Mali, Africa, to visit the people and to see one of his favourite things at work - mud! He is especially impressed by the spectacular Great Mosque of Djenne, the largest structure made from mud in the world. But mud brings problems, and during the rainy season the rain causes damage to the walls of the mosque and the mud houses, so the local people get together to help repair them. Glitch wants to help, but when he realises they have to do this job every single year, he makes a massive umbrella to try to keep the mosque dry so that the local people don't have to repair it again. Although Glitch was only trying to help, things start to go wrong. The huge Grimbrella swings too close to the mosque and goes out of control. The Go Jetters need to fix that Glitch!
The Go Jetters are at Centre Court in Wimbledon, London, to watch the world's most famous tennis tournament! But just as they settle in to watch the doubles final, Grandmaster Glitch and his Grimbots gatecrash the court. Glitch is determined to win Wimbledon, but he is not adhering to any of the rules, and the umpire wants him to leave. But Glitch is staying put until he can play some tennis and win the tournament, so Kyan and Xuli head on to Centre Court to take him on! Even though he is cheating, Glitch is still losing. He's had enough and finally decides to leave, but there's just one problem - he takes Centre Court with him! The Grimbots take to Grim HQ to pull Centre Court right up and out of Wimbledon. Glitch, Kyan, Xuli and the umpire are still on the court as it flies over London, nearly crashing into the Houses of Parliament and Tower Bridge! It's down to the Go Jetters to rescue Glitch and the umpire and get Centre Court back to Wimbledon
While in Mexico, Glitch takes a short cut through the Cave of Crystals, a hidden space that contains some of the biggest crystals in the world! On his way through the cave the clumsy Grandmaster falls off one of the crystals and into a deep ravine. It's very hot in the cave and Glitch and the Grimbots are in trouble. Back at the Go Jet Academy, the Go Jetters receive a video message from Glitch asking for help. Fortunately, they have just been testing out their brand new GO Suits that allow them to control their temperature.
It's a dark night and Glitch is flying his Grim HQ over the sea around the Isles of Scilly. He's in the middle of reading a bedtime story to his Grimbots when his lamp breaks! He needs a new light, and when he sees the Bishops Rock Lighthouse in the distance he demands that the Grimbots get him the bulb. Meanwhile, Xuli, Foz and Lars are flying the Vroomster nearby, and Lars realises that the bulb is missing from the lighthouse. Glitch and the Grimbots have taken it and turned it on inside Grim HQ. But the new light is so bright that Glitch can't see anything, and Grim HQ goes out of control!
It's farming time at the Go Jet Academy and the Go Jetters are growing corn in a big field. Their crops need watering and so the team are putting up an irrigation system which will water all the crops in the field. Growing corn is a slow process, and Grandmaster Glitch doesn't want to wait for the crops to grow. He shoots them with his size ray to make them bigger! The Go Jetters want the crops to go back to normal, so Glitch sets the size ray to shrink mode to make them small again. But disaster strikes when he accidently hits the Go Jetters and Ubercorn with the size ray and they shrink to the size of ants!
The Go Jetters are on the Strait of Gibraltar in southern Spain, working with a team of conservationists to track and follow a group of baby storks on their journey from Spain to Africa. The baby birds follow the grown-ups so they know where to go, and then they remember the way for the rest of their lives. The storks are flying high above the sea towards Africa, but Grandmaster Glitch is also up in the air with his Grimbots working on their flying formation and nearly crashes into the migrating birds! In all the commotion the baby storks start following Glitch and not their grown-ups, meaning they might not make it to Africa!
The Go Jetters are on Whistler Mountain in Canada, doing some skiing and checking out the amazing cable car. Kyan and Foz are about to have a go at the Go Jet Ski Challenge when Grandmaster Glitch comes along and wants to show them how it's done - but the sneaky Grandmaster cheats by using his jet pack to power him forward! But Glitch's jet pack is too powerful and propels him right into the cable car that Lars and Xuli are riding in. The Grimbots try to help by messing with the controls of the cable car in the control room, but they end up breaking everything and the cars stop moving. Glitch, Lars and Xuli are left hanging on to the cable car high above the ground and need urgent help!
At the Go Jet Academy, the Go Jetters are about to watch one of nature's most spectacular events - a solar eclipse. They watch in amazement through their pinhole projectors as the moon moves between the Earth and the sun and its shadow throws them into darkness. As the moon moves past the sun, things become light again, but all of a sudden they are thrown into darkness once more. But this time it's not the moon passing in front of the sun, it's a giant moustache! Grandmaster Glitch has made a giant solar panel shaped like a moustache to power his Grimbots. To fix this giant glitch there's only one thing for it - the Go Jetters need to head into space!
The Go Jetters have been invited by the Korowai tribe to visit their village in the rainforest of Papua in Indonesia. They are an ancient tribe who build their homes above the ground, safe from floods and insects, using everything around them in the forest. Meanwhile, Grandmaster Glitch is also in the rainforest, trying to build the tallest treehouse in the world. When he sees that the Korowai's treehouse is even taller than his, he tries to get his even higher. But Glitch has built his treehouse from metal, not from things found in the forest, and his treehouse is not safe...
Grandmaster Glitch is drilling into the ground below the ocean near Academy Island, looking for bubbly mud that is heated up by an underground volcano. Back at the Academy, the Go Jetters have been monitoring the underground volcano and discover that it is showing more activity than usual. This is because Glitch has been drilling into it, and it could mean that the volcano is going to erupt!
Greedy Grandmaster Glitch has been gorging on chocolate and wants more! The Grimbots discover a place called the Chocolate Hills on Bohol Island in the Philippines and take him there. The Chocolate Hills were created over thousands of years by water and wind eroding the rock, making a hilly landscape. Grass and ferns grow all over the hills and during the dry season they turn a chocolatey brown colour, making it look like the hills are covered in chocolate! The Go Jetters are also heading to the Chocolate Hills, but when they get there they are shocked to discover that the hills are covered in real chocolate. Glitch has turned the Chocolate Hills into a chocolate theme park!
It's the Go Jetters as you've never seen them before as they take part in a disco-dazzling around the world gameshow! Foz and Xui are on Team Go Jetter and Grandmaster Glitch and Kyan are on Team Glitch as they go head to head to see who will win. Ubercorn and Lars are the quizmasters asking the questions in this ultimate geographic quiz.
The Go Jetters have travelled to Horsetail Fall in the Yosemite National Park. It's a 300m-high waterfall made of melted snow. Once a year the setting sun lights up the water, making it glow like fire for just a few special minutes. This is called Firefall, and if there isn't enough water from the melting snow, Firefall doesn't happen. Unfortunately, Grandmaster Glitch has built a snow princess at the top of the fall and is using an ice machine to stop her melting. When the Go Jetters arrive to watch Firefall, they see that there is no water falling down! Can the team save snowy Princess Glorinda and Firefall?
In Ilulissat, Greenland, the Go Jetters try to save the town from a sliding iceberg.
In snowy Norway the Sami reindeer need help after Glitch's Grimbler causes grief!
While Lars, Kelly and Xuli go into the sewers to help keep London clean, Glitch and the Grimbots create some enormous blockages after flushing thousands of wet wipes down the toilet. It's up to the Go Jetters to clear away the fatberg Glitch has created, clean the sewers and save the city's streets.
The Go Jetters are in the Monteverde Cloud Forest, exploring the trees and hoping for a glimpse of the beautiful quetzal bird. But upset over the disintegration of his trophy duster, Glitch causes havoc when he orders his Grimbots to search for the quetzal bird's feathers. Can the Go Jetters save a rare bird's nest and find a lost trophy?
Tala decides to focus a class project on her uncle Glitch's souvenir selfies from Europe - but little does she know that all of his pictures are atrocious. A panicking Glitch gets help from the Go Jetters, and using a series of cardboard cut-outs they start to take photos all across the continent - but can they help out when Glitch gets himself into a sticky situation?
Xuli and Foz are in the Vroomster - but this time Foz is at the controls on a flying lesson. The pair have a rough landing in a tulip field in the Netherlands. Luckily the Vroomster doesn't have a scratch on it. Foz and Xuli are impressed with the tulip fields. Lars, Kyan and Ubercorn join over comms - it reminds Kyan of a rainbow! They all plan to meet up at the Flower Parade later. / / Meanwhile Glitch is in a nearby barn, instructing the Grimbots to fetch more tulips for a giant float which looks just like Glitch! Xuli and Foz spot a Grimbot driving a harvester, which is tearing up tons of tulips and rush to the Vroomster to stop it. Xuli flies the Vroomster to the harvester and Foz jumps aboard. The Grimbot insists he has permission to cut all the flowers but Foz doesn't believe it and tries to wrestle the steering wheel from the Grimbot. / / Xuli heads to the barn and discovers Glitch, Tala and Johan the flower farmer happily assembling Glitch's statue. It turns out Johan has given permission for Glitch and Tala to use the flowers to build their float - whoops! There isn't a Glitch after all and the Go Jetters have made a mistake. / / Foz spots a big button in the harvester. He leans in to push it, the Grimbot notices at the last second and tries to stop him but it's too late. Foz presses the button, and both Foz and the Grimbot are ejected from the harvester and fall into a mud pile - they're stuck fast! Xuli, Tala and Glitch have run out of the barn to see the driverless harvester coming straight towards them. Xuli calls up Click Ons for her and Tala - they use G.O shield to redirect the harvester to stop it crashing into the barn. It works - but now the harvester is on course to hit the greenhouses! Xuli and Tala turn to see Glitch appear from out of the Grimbler - he has his Grim Mag on, ready to save the day. But Glitch is pulled towards the metal harvester and Xuli is dragged with them too - Grimbles! / / Foz manages to free himself from the mud
Hoping to follow in his great-aunt's footsteps, Glitch enlists the help of a sceptical Foz and a friendly yak in order to find a yeti in the Himalayas. But when a snowstorm traps them in a cave on the mountainside, the rest of the Go Jetters must battle the elements to find their friends.
Glitch's plans to open a hotel on an unspoilt beach in Thailand go horribly wrong when a group of macaque monkeys steal his Grim-o-freeze gun. It doesn't take long for the trouble to spread across Monkey Bay, so the Go Jetters leap into action to help save the beach, its tourists and Glitch himself.
The Go Jetters are exploring Cheddar Gorge and enjoying its rocky slopes. But Glitch, learning about the town's love of cheese, pays a visit to the gorge in order to share his fondue with the locals. This backfires horribly when he accidentally floods the gorge with the cheesy mixture. It's up to the Go Jetters to rescue the tourists, the sheep and the Grimbots - but will Foz be able to overcome his fear of heights and save a lost lamb?
When a cold-ridden Glitch's sneezing breaks his TV, the Grimbots take him to the Virunga National Park in the Democratic Republic of the Congo to see a real mountain gorilla. But Glitch doesn't realise how dangerous his cold germs can be, so the Go Jetters will have to stop him from making a baby gorilla sick - all while trying to keep it safe from dangerous traps left by hunters.
After the others finish constructing the Academy bridge without him, Foz is upset; he doesn't know where he fits into the group and starts to think that he isn't needed any more. He doesn't have Kyan's gymnastic skills, Xuli's ability as a pilot or Lars' mechanical knowledge. But when the new bridge starts developing problems, Foz must rise to the challenge to help prevent a catastrophe.
With the help of his hero Ron Allum, Lars plans to dive to the bottom of the Mariana Trench in a submersible called the Deep Sea Challenger. Glitch plans to beat him there by sending a Grimbot in his Grimsub, but it can't withstand the heavy pressure of the water. Lars and Xuli must work together to mount a rescue operation at the bottom of the sea.
Ubercorn and Glitch head to the Svalbard Global Seed Vault, hoping to keep some seeds from Glitch's rare fruit tree safe for the future. But, just like when they were cadets together, the two of them get into trouble. Glitch accidentally crashes the Grimbler into the vault, and its hot engines start melting the ice that keeps the seeds cool! With the Go Jetters delayed by a malfunctioning Jet Pad, can Ubercorn and Glitch save the scientists, the vault and Glitch's rare seeds?
While shopping in Istanbul's Grand Bazaar, Glitch wishes he could have some of everything. Hearing about the wishes granted by the Hen's Eye Column in an underground water store, the Basilica Cistern, Glitch heads beneath the earth. But when he gets his thumb stuck inside the column, he ends up bringing the entire cistern close to collapse! Will Foz be able to save the ancient structure without the help of click-ons?
When Xuli tries to beat Ubercorn's flying record, she accidentally damages a sea arch that holds up a rock formation. Inspired by Xuli's piloting skills, Tala convinces her to show her some tricks in the Grimbler, but disaster strikes when Tala traps herself under the fragile arch. The Go Jetters must race to save the day before the arch collapses.
In order to help protect a sandcastle that he and Tala built, Glitch uses a giant vacuum to suck up the sand from the Academy's beach, exposing the illusive ghost crabs to the hungry seagulls up above. To make matters worse, Glitch and his Grimbots lose control of the vacuum, causing chaos in the ocean. Can the Go Jetters protect the crabs while also returning the sand to its proper place?
The Go Jetters are finding out about an incredible fishy adventure called the salmon run. Every year, salmon swim from the oceans where they live all the way upstream to calm, shallow rivers to lay their eggs.
When the Go Jetters find the Grimbots shipping overripe tomatoes into the Spanish town of Bunol, they put a stop to whatever Glitch is up to - until they find out that the tomatoes were destined for the famous Tomatina Festival, the biggest food fight in the world. Can the Go Jetters fix their own 'glitch' and save the festival?
After a pod of pilot whales becomes stranded at the Academy beach, the Go Jetters, with help from new teacher Professor Wave, must work fast to return them to the ocean deeps. But with Glitch's camouflaged submarine zooming around the nearby waters, the situation quickly becomes more complicated.
Kyan is invited to perform a dragon dance for Chinese New Year in Beijing. Glitch decides to build a fire-breathing dragon robot for the parade, and the Go Jetters need to stop it!
Ubercorn, Glitch and the Go Jetters all head to the Dwarkadhish Temple in Dwarka, India, for the Holi Festival of Colour. This Hindu celebration involves people throwing a colourful powder called gulal all over one another. Glitch plans to bring a huge flag he and Ubercorn made as cadets for the top of the temple. But after he accidentally washes all the colour out of it, he orders his Grimbots to bring him gulal powder to dye it again. The Grimbots do this rather too well, however, and soon there is no more powder left for the festival! It's up to the Go Jetters to fix Glitch's mistake and save the celebration.
The Go Jetters are researching polar bears in the Arctic because their sea ice home is melting away. They need everyone to join the mission to help stop climate change.
After a rainbow appears over the Go Jet Academy, Glitch becomes fascinated with the legend of a pot of gold appearing at the end of it. He tries to create his own, bigger rainbow, ignoring Ubercorn's warnings that a rainbow's end can never be reached. When he instead causes a huge storm to appear, the Go Jetters must work fast to stop the Academy from flooding.
Foz tries to play an old Spanish guitar, and Xuli is delighted when her first ever souvenir selfie flutters out of it. It shows her on holiday as a child in a Spanish town with her long-lost friend Maria. Foz suggests they visit Maria, but there is a problem: Xuli was so young when she used to holiday there that she can't remember where it was! Luckily, Foz's keen eyes quickly spot an important clue, and soon they are searching across Spain in hope of a reunion.
Lars and Glitch team up and build a fruit-picking machine that runs on methane in order to help with the Academy harvest. When they run low on fuel, they head to the natural methane deposits of Azerbaijan to stock up. But when the Grimbots take too much methane from a huge volcano, the Go Jetters must work to protect the area's tourists and save the Grimbots from a fiery explosion.
The Go Jetters are enjoying a relaxing trip along the world’s longest road, the Pan-American Highway, when the road suddenly comes to a stop. They have reached the Darien Gap in Panama, a protected area of great wild beauty. They head off on foot - but little do they know that Glitch is also travelling on the same road and has no intention of leaving his vehicle at all! Can the Go Jetters save this important habitat and protect the local sloths?1
Lars sees a mysterious creature near the Academy jungle and rushes to tell the others. Ubercorn explains that new species are discovered all the time, so this could be something that no one has seen before. He also tells them that new species are often named after the person who finds them. Excited by the prospect of lending their name to this mysterious creature, the Go Jetters, Grandmaster Glitch and Tala head out on a jungle expedition - but something seems to be watching them from the treetops...
It's the yearly G.O. Challenge, a labyrinth full of trials designed to test the Go Jet cadets's geographical knowledge. The Go Jetters are amazed to discover that the reigning champion is Glitch - but only because he sacrificed his teammates in order to win! Entering the maze, the Go Jetters must face challenges related to the continents, the weather and recycling, all while trying to beat Glitch's record.
When Glitch crash lands at the Go Jet Academy, he’s furious to see that his accident was caused by a flowery plant blocking Grim HQ’s chimneys. But Tala loves this plant and plans to grow some of the rare flowers in her research garden. Glitch decides to do the same, setting the Grimbots to create the perfect conditions for the plants to grow. But Tala and Foz soon find out that the plant is actually a superweed which grows so fast that it threatens to overwhelm the island! Can the Go Jetters stop the weed from damaging the Academy and Grim HQ?
Glitch finally pushes the Grimbots too far with his rudeness, prompting them to go on strike. Glitch seeks help from Kyan - but Kyan has his own problems, as he's worried about speaking in front of a crowd for his upcoming show and tell. Glitch thinks of a solution to both their problems: they'll travel to Barney Castle in Ireland, near where his Great Aunt Cliodhna lived, and find the Barney Stone. It is said to give the gift of the gab to all who kiss it, making them brilliant at talking to people. But when they find a huge queue of tourists all waiting to kiss the stone, Glitch takes matters into his own hands to speed things up...
It's a rainy day and the team are stuck inside, so Foz reads them his favourite book: Around the World in 80 Days by Jules Verne. The Go Jetters imagine they are characters from the story as they listen to a tale of travel by train, boat and even elephant. Will 'Phileas Foz' and his friends make the trip in time?
Ubercorn, Foz and Xuli help NASA test their Mars Rover in the Atacama Desert. As the oldest and driest desert in the world, scientists think it's somewhat like Mars itself! The rover is looking for tiny microbes hidden in the dry soil - if it can find them here, it may be able to find them on Mars too. Meanwhile, Glitch and Tala have dressed Grim HQ up as a flying saucer to take tourists to Mars. But after losing control, they end up crash-landing in the Atacama. When a science experiment of Tala's starts to go wrong, the Go Jetters must work to stop an unexpected flood in this driest of places.
Cadets all over the island tune in to watch Foz present the first Go Jet Academy weather report, which uses high-tech balloons and sea-buoys to predict the weather. But panic ensues when Glitch decides to broadcast his own, fake weather report - leaving the cadets and Grimbots stranded. Can the Go Jetters un-glitch their weather equipment and save the cadets?
The Go Jetters are paddling down Malaysia's Selangor River in canoes to look at the region's fireflies. But after a bend in the river, they encounter Glitch attempting to chop down one of the protected mangrove trees, hoping to impress Tala with the rare plant. Although they manage to stop him, the approaching dark and some thick mud leave them in a tricky situation. Can the team work out how to light their way and find their friends?
While Xuli and Lars help some local divers explore the underwater ruins of Port Royal, Jamaica, Glitch sets off in search of treasure buried by his great-great-great-uncle, Captain Grimbeard. But his efforts cause silt to churn up from the seabed, trapping Lars under the water. Will Xuli manage to get him free before his air runs out?
Xuli, Lars and Glitch argue over whose vehicle is the best – the Vroomster, the Truckster or the Grimbler. Kyan suggests the only way to settle the argument is a race. A sudden waterspout helps Glitch take an early lead, but Ubercorn warns them about the much larger tornadic waterspouts that can sometimes appear. When the weather turns, Glitch and the Go Jetters find themselves in trouble. Can they get to safety before a huge tornado hits the island?
Xuli, Lars and Foz go on a manatee rescue mission while Kyan learns to babysit.
The team shrinks to ant-size so they can see the relationship between plants and insects.
The Go Jetters help some baby puffins and find Glitch may know more than them this time!
The Go Jetters zoom into space to stop a huge meteor from hitting the Earth.
The Go Jetters face their trickiest mission yet: organising a surprise party for Ubercorn.
musical short (no limits)
Sing and dance along with the Go Jetters as Lars gets busy fixing glitches!
Let's go flying through the sky with Xuli and vroom-vroom in the Vroomster!
Help Foz to solve all of these problems!
He can jump, he can run, he can join in the fun! Kyan is fantastic at gymnastics!