All Seasons

Season 1

  • S01E01 What Is Programming? Why Python?

    • April 28, 2016

    "Hello, World!" Following tradition, write a program that produces this greeting as your first exercise in coding a computer program. Learn why Python is the ideal computer language for beginners and many others. After this lesson, follow the onscreen instructions for installing Python and the programming editor PyCharm.

  • S01E02 Variables: Operations and Input/Output

    • April 28, 2016

    Study some of the basic operations of computers. First, investigate the memory hierarchy and what the CPU does. Then consider variables, which are like boxes where units of data are stored in a program. Look at simple arithmetic operations with variables, and try input/output commands.

  • S01E03 Conditionals and Boolean Expressions

    • April 28, 2016

    Any time a computer takes different paths depending on your response, there is usually a conditional statement involved. Delve into these widely used tools, looking at branching points, comparisons, if/then statements, nesting conditionals, and Boolean (true/false) expressions.

  • S01E04 Basic Program Development and Testing

    • April 28, 2016

    Take the plunge and write a program that's useful for saving money! In the process, learn the importance of planning ahead, testing often, and building your code incrementally. As your program takes shape, Professor Keyser describes instructive incidents from computer history and his own experience.

  • S01E05 Loops and Iterations

    • April 28, 2016

    One of the biggest thrills from writing code comes from getting a computer to perform a sequence of instructions repeatedly until a task is complete. Discover the ease of writing such loop programs and also the peril of getting stuck in infinite loops. Investigate while loops, for loops, and iterations.

  • S01E06 Files and Strings

    • April 28, 2016

    Learn the fundamentals of files: what they are, how they're named, and how to interact with them. Typically, the file format that you write to and read from will be one long string-a sequence of alphanumeric characters. See how these differ from binary files such as images, which are composed of 1s and 0s.

  • S01E07 Operations with Lists

    • April 28, 2016

    Python makes it very easy to create lists and perform a wide range of operations on them. Learn the fundamentals of building lists. Then experiment with indexing into lists, looping over lists, and making slices of lists, lists of lists, and list-like structures called tuples.

  • S01E08 Top-Down Design of a Data Analysis Program

    • April 28, 2016

    Take what you have learned about lists, loops, files, and other techniques and design a program that lets you analyze weather data. Sound daunting? Discover the trick of top-down design, which breaks a complex task into manageable parts and is applicable not just to coding but to any major project.

  • S01E09 Functions and Abstraction

    • April 28, 2016

    One of the key ideas in computer science is abstraction-using simple interfaces to manage complex procedures. See how functions can simplify away the details of complex process, freeing attention to focus on what goes into a function and what comes out. Learn when to use functions and the side effects that sometimes occur.

  • S01E10 Parameter Passing, Scope, and Mutable Data

    • April 28, 2016

    Complete your introduction to elementary programming by looking at parameters-the major technique for passing information through functions. Learn when a parameter or variable is "in scope," how to work with list data that can change when passed as a parameter, and what it means for parameters to have default values.

  • S01E11 Error Types, Systematic Debugging, Exceptions

    • October 31, 2016

    Confront the nemesis of all computer programmers: bugs. First, look into the history of this peculiar term. Then take a systematic approach to solving mysterious glitches in your own programs. Get acquainted with the debugger in PyCharm, and explore strategies for tracking down bugs and fixing them.

  • S01E12 Python Standard Library, Modules, Packages

    • October 31, 2016

    Discover the remarkable programming tools called modules that you have at your fingertips with Python. Modules are ready-made programs that can be imported into your code as you write it, enhancing your creativity, expanding your options, and saving you time. Bundles of modules are called packages.

  • S01E13 Game Design with Functions

    • October 31, 2016

    Use the knowledge you've gained so far to design a grid-based matching game-an entertaining way to practice top-down development of more complex programs using functions. You'll see how rough-and-ready lines of code known as stubs come in very handy as you tackle such projects.

  • S01E14 Bottom-Up Design, Turtle Graphics, Robotics

    • October 31, 2016

    Now experiment with bottom-up design, an approach that starts with the available elements and builds from there. Utilize a Python module called turtle graphics to model robot motion, relying on the basic turtle commands: forward, backward, and turn left or right by an angle you specify.

  • S01E15 Event-Driven Programming

    • October 31, 2016

    Explore the visual style of programming seen on the web and in the graphical user interface of an operating system. Get started with pyglet, a Python package created to help support development of games and other audio-visual environments. Use pyglet to make a graphical version of the game from Lesson 13.

  • S01E16 Visualizing Data and Creating Simulations

    • October 31, 2016

    Delve into data visualization and simulations-two areas where computers have had a revolutionary but under-recognized impact. Learn how to do both with matplotlib, a Python package for creating plots, graphs, and charts. Use it to design a financial simulation that can help you plan your retirement.

  • S01E17 Classes and Object-Oriented Programming

    • October 31, 2016

    Learn about an exciting approach to programming called object-oriented design, which bundles functions together with data into a series of objects, whose tools and properties can be defined in a single class. Try your hand at this powerful technique by constructing a bank account program.

  • S01E18 Objects with Inheritance and Polymorphism

    • October 31, 2016

    Dig deeper into object-oriented design, seeing how encapsulation-combining data and the functions that deal with data into a single package-is the basis for two other object-oriented features: inheritance and polymorphism. Apply these ideas to sports statistics.

  • S01E19 Data Structures: Stack, Queue, Dictionary, Set

    • October 31, 2016

    Data structures allow you to perform operations more effectively. Start with two of the most basic data structures, stacks and queues, discovering that both can be executed using lists. Then move to non-linear data structures, exemplified by dictionaries and sets, which can be implemented using a hash table.

  • S01E20 Algorithms: Searching and Sorting

    • October 31, 2016

    Enter the realm of algorithms, the heart of computer science. See how a well-designed algorithm-a general set of steps that accomplish a task-allows you to work out the logic of a program before you commit it to code. Try this with search and sort exercises.

  • S01E21 Recursion and Running Times

    • October 31, 2016

    Expand your study of algorithms to cover recursion, one of the most fascinating ideas in computer science. Apply recursion to form a pair of sorting algorithms. Then see how another approach, iteration, excels at tasks that take too long with recursion, such as calculating the Fibonacci sequence.

  • S01E22 Graphs and Trees

    • October 31, 2016

    In computing, a graph is a mathematical structure composed of vertices and edges. Discover its incredible power to capture relationships such as the airline routes between cities and the friends in a social network. Try writing programs utilizing graphs and a special type of graph called trees.

  • S01E23 Graph Search and a Word Game

    • October 31, 2016

    Examine a famous graph algorithm called breadth-first search, which shows the shortest path connecting nodes in a tree. Use this technique to write a program creating an entertaining game, in which a word is transformed one letter at a time, with each new iteration required to be a valid word.

  • S01E24 Parallel Computing Is Here

    • October 31, 2016

    One of the major trends in the present and future of computing is parallel processing. Put this clever technique to work in Python. Then close the course with Professor Keyser's suggestions for your further explorations of programming, along with his reflections on the personal benefits of this remarkable human achievement.