They may be formulaic and predictable, they may create unrealistic expectations about love, but they’re also a very particular brand of comforting, which no one can take away from them. So grab your significant other or a pint of your favorite ice cream and get the tissues ready, ‘cause these beloved romantic comedies of the 1990s and 2000s are not only delightfully nostalgic but are also bound to bring tears of joy to your face.
Hikaru no Go (ヒカルの碁, lit. Hikaru's Go) is a Japanese manga series based on the board game Go, written by Yumi Hotta and illustrated by Takeshi Obata. The production of the series' Go games was supervised by Go professional Yukari Umezawa. It was serialized in Shueisha's Weekly Shōnen Jump from 1998 to 2003, with its chapters collected into 23 tankōbon volumes. The story follows Hikaru, who discovers a Go board in his grandfather's attic one day. The object turns out to be haunted by a ghost named Sai, the emperor's former Go teacher in the Heian era. Sai finds himself trapped in Hikaru's mind and tells him which moves to play against opponents, astonishing onlookers with the boy's apparent level of skill at the game.
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