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Season 2018

  • S2018E01 How is this speedrun possible? Super Mario Bros. World Record Explained

    • May 2, 2018
    • YouTube

    How is this speedrun possible? Super Mario Bros. World Record Explained Chapters: 00:00 - Introduction 00:35 - 1-1, Flagpole glitch, Framerules 03:03 - 1-2 04:00 - 4-1, Hitboxes, Flagpole glitch #2 05:35 - 4-2, Wall clip, Wrong warp, Plant despawn 10:00 - 8-1, Flag subpixel manipulation, "Judges" 13:50 - 8-2, Bullet Bill glitch, Start delay, Lag frame 17:38 - 8-3, Stomp from below, 242 timer 20:00 - 8-4, Wall jump, Wrong warp #2, Bowser hammers, Timer discrepancy 24:48 - Conclusion Notes: At 0;47, I refer to the console Kosmic is using as the Nintendo Famicom Disk System. He wasn't actually playing on the Disk System, just the Famicom. The Famicom is essentially the Japanese equivalent of the NES, and the Disk System is an add-on to it that reads special floppy disks. At 4;06, I mention that Kosmic holds the Glitchless WR with a 5;06.709. However, there is a video by Scott Kesler of a 5;05. This is because of timing differences. Glitchless is how Twin Galaxies (a deprecated high score website) view Super Mario Bros. speedruns, and its timing rules are different. They time from the start press on the title screen, which, because of framerules, adds a variation of up to 21 frames to the time of the run based on which frame you pressed start on. This timing difference adds about 2.5 seconds, so Scott Kesler's 5;05 was actually a high 5;07 by TG rules, and Kosmic's 5;06.709 is a low 5;04 with regular timing. At 13;15, I say that when the white pixel is missing, the judges are in a bad mood. For the sake of simplicity, I omitted that it's actually a 50/50 of good/bad judges if you don't get the pixel. However, this is frame dependent and not entirely random, and Kosmic rarely gets good judges with the bad pixel, so I took that shortcut. At 26;35, I claim that the theoretical human limit is 4;55.496. The actual time is 4;55.49668, and it should have been rounded up to 4;55.497. There is another framerule that was not included because while it

  • S2018E02 Is 4:55 the perfect speedrun? Super Mario Bros. World Record Explained

    • November 9, 2018
    • YouTube

    Is 4:55 the perfect speedrun? Super Mario Bros. World Record Explained Chapters: 00:00 - Introduction, History lesson, somewes's 6022 attempts, Kosmic's attempts 03:30 - Summary of previous video 05:34 - 1-1 Flagpole glitch, 1-2 pipe clip 07:26 - 4-1 Flagpole glitch, 4-2, 8-1, 8-2 Bullet bill glitch, 8-3 Flagpole glitch 10:20 - 8-4 12:25 - The return of somewes 14:44 - Fastest 8-4 16:07 - 8-1 Framerule 19:53 - Is 4:54 impossible? Tool-assisted speedrun 22:09 - TAS comparison 26:35 - Conclusion, how to achieve 4:54

Season 2019

  • S2019E01 10 Myths about Speedrunning

    • April 14, 2019

    10 Myths about Speedrunning This is more of a generic video outside of my usual formula, but I felt like it had to be put out there. This goes for the next video I'm going to upload as well. After that, more speedrun breakdowns! Chapters: 00:00 - Introduction 00:19 - Myth #1: Speedrunning is not appreciating a game's content 01:31 - Myth #2: Speedrunners cannot play games casually 02:23 - Myth #3: Speedrunning is pointless 03:11 - Myth #4: Speedrunners have no job 04:24 - Myth #5: Speedruns are played on emulators 05:46 - Myth #6: Speedruns that do not complete 100% of the game are not true speedruns 07:30 - Myth #7 - Glitches are cheating and unimpressive 11:35 - Myth #8 - The world record is perfect and unbeatable 12:01 - Myth #9 - Speedrunning is too difficult to get into 13:01 - Myth #10 - Speed run is two words

  • S2019E02 How to create the perfect speedrun - Tool-assisted speedrunning explained

    • May 25, 2019
    • YouTube

    How to create the perfect speedrun - Tool-assisted speedrunning explained Chapters: 00:00 - Introduction 00:32 - What is a TAS? 02:19 - What tools are involved? 05:36 - Why do a TAS? 07:52 - Misconceptions 14:02 - Conclusion

  • S2019E03 Super Mario 64 Tool-assisted speedrun world record explained

    • June 22, 2019
    • YouTube

    Super Mario 64 Tool-assisted speedrun world record explained Notes: At 10:06, the action "In water with an object" is labeled as only being reachable using glitches. You can actually get it without glitches by, for instance, grabbing a cork box in Shifting Sand Land and swimming in the oasis with it. However, "Metal in water with an object" cannot be done without glitches, as there are no levels with all the elements required to get that animation. You can achieve it with glitches in Jolly Roger Bay, which is the method demonstrated in the picture. Chapters: 00:00 - Introduction, History of the any% route 02:46 - BLJ to Vanish Cap Under the Moat, Pause buffering, Quartersteps, Negative jump 08:30 - Vanish Cap Under the Moat BLJ, Deathwarp, Sliding speed conservation 11:50 - Moat Door Skip pt. 1: Parallel universes 14:44 - Moat Door Skip pt. 2: Overflow jump 18:49 - Moat Door Skip pt. 3: Walking into the door 23:10 - To Bowser in the Fire Sea, Dive grinding, Glitchy wall kick, Side BLJ 27:54 - Bowser in the Fire Sea, Pole warp, BLJ, Lag reduction, to Upstairs 30:08 - 50-star door and Infinite stairs skip: BLJ, Sliding speed redirection, Clock punch 37:25 - Bowser in the Sky

  • S2019E04 The final minute barrier ever - Super Mario Bros. Warpless World Record Explained

    • September 27, 2019
    • YouTube

    The final minute barrier ever - Super Mario Bros. Warpless World Record Explained Notes: At 16;46, for some reason, the left clip is not timed properly. I went back and checked and it is fine in the timeline and the video preview, but came out wrong in the render. Chapters: 00:00 - Introduction, Overlay explanation 01:49 - 1-1, Flagpole glitch, Framerules 04:55 - 1-2 to 1-4, Mushroom grab, Stomp from below, Fire kill 07:44 - World 2, Avoiding fireworks, Manual timer inaccuracy, Bowser pattern manipulation 13:05 - World 3, Jumping through platforms 14:50 - World 4, 4-3 framerule, Uncrouch wall clip, Firebar hitboxes 19:05 - World 5 20:30 - World 6, 6-3 framerule, Lag 22:58 - World 7 25:05 - 8-1 to 8-3, Jumping over pipes, Flag subpixel manipulation 28:10 - 8-4, Plant disappearing, Wall jump, Wrong warp, Crouched hitbox 33:15 - Conclusion, Bowser hammers, Timing, How to improve the run

  • S2019E05 The Future of Super Mario Bros. Warpless Speedruns

    • September 29, 2019
    • YouTube

Season 2020

  • S2020E01 Speedrun Explained Explained

    • January 17, 2020
    • YouTube

    Speedrun Explained Explained Short little bonus video while we wait for real uploads! Correction: pannenkoek2012 is not the creator of STROOP - Dane Bouchie is - but he has been the primary developer of most of it.

  • S2020E02 The New Donkey Kong 64 any% TAS Explained

    • May 6, 2020
    • YouTube

    The New Donkey Kong 64 any% TAS Explained Chapters: 00:00 - Introduction 01:15 - Start of the TAS, Training Grounds, Phasewalk 04:15 - Banana Fairy Island, Moonkick, Void warp 06:55 - To Frantic Factory, Tag Barrel Storage, Stored position 11:10 - Frantic Factory B. Locker skip 12:10 - Frantic Factory, Lag clips, Out of Bounds ground 14:31 - To Hideout Helm, Double jump, Fairy picture cancel 16:22 - Hideout Helm, Slippery slope climb, Out of Bounds to Key 8 18:55 - Intro Story Glitch, Fadeout cancel, Japes B. Locker skip 24:34 - Jungle Japes pt. 1, Bush Push, Intro Story timer management 26:25 - Jungle Japes pt. 2, Fairy picture control, Rambi, Cranky visit 29:48 - Final fairy, Permanent flags, Training Grounds gate 32:35 - Main Menu Mode 36:35 - Training barrel, Void warp to DK Isles, to Factory 37:53 - Frantic Factory to Mad Jack, Fall damage cancel, T&S skip 39:46 - Mad Jack, RNG Manipulation, Mad Jack pattern manipulation 43:00 - To K. Rool, Sound glitch 44:38 - K. Rool 52:50 - Conclusion, Comparison with RTA record

  • S2020E03 Ocarina of Time's Wrong Warp Explained! (Part 1)

    • May 27, 2020
    • YouTube

    Ocarina of Time's Wrong Warp Explained! (Part 1) Chapters: 00:00 - Introduction, ACE disclaimer, Thanks to mzxrules 01:01 - Normal Warp vs. Wrong Warp 01:43 - Mechanics of warping, entrances, cutscenes, scene setup variables 05:29 - Ganondoor pt. 1: Ocarina Items 07:34 - Blue warp timer manipulation 08:30 - Breakdown of the scene transition during a wrong warp 11:03 - Cutscene softlock, cutscene pointer, scene header

  • S2020E04 Ocarina of Time's Wrong Warp Explained! (Part 2)

    • June 10, 2020
    • YouTube

    Ocarina of Time's Wrong Warp Explained! (Part 2) Chapters: 00:00 - Watch Part 1 first 00:15 - 7 possible outcomes, Blue warp restrictions 01:32 - 1. Intended destinations 02:04 - 2. Deathwarp 03:14 - 3. Entering the boss door 03:57 - 4. Odd Mushroom timeout 07:33 - 5. Eyeball Frog / Eyedrops timeout 08:19 - 6. Invalid Item timeout / Void out 09:33 - 7. Farore's Wind 11:54 - 7a. Farore's Wind on B 14:24 - 7b. Windy B 15:21 - Oddities 18:47 - Summary, Conclusion

  • S2020E05 Super Mario Bros. 3 Speedrun World Record Explained

    • August 9, 2020
    • YouTube

    Super Mario Bros. 3 Speedrun World Record Explained Notes (timestamps are this way so chapters aren't broken): At 8;05, I imply that Worlds 5 and 6 take you to World 8, which is false. They take you to the second row, which means you can go to World 6 and warp backwards to World 5. In the Japanese version, a fourth warp whistle is available to collect in 5-1, which means you can theoretically play the game forever. At 24;18, I mention that Mario's subpixel position cannot be set to any specific value other than at the very start of the run. This is not entirely accurate. It is possible to set up a subpixel value, but the latest point it could be set at is the previous Boom Boom fight, which wouldn't help for the wall jump. However, it is used in other categories to set up a wall clip in the first room of Bowser's Castle for the 5-second slower route. Chapters: 00:00 - Introduction 01:31 - 1-1 02:43 - Hammer bro movement 04:27 - 1-2 05:07 - 1-3 06:15 - 1-F 07:58 - To World 8, 8-Tank 11:06 - 8-Navy 13:15 - Hands 14:25 - 8-1 16:33 - 8-2 17:52 - 8-F, to Bowser's Castle 21:48 - Bowser's Castle 26:42 - Bowser Fight 28:05 - Conclusion

  • S2020E06 Super Mario Bros. 3 in 3 minutes - World Record Speedrun Explained

    • September 12, 2020
    • YouTube

    Super Mario Bros. 3 in 3 minutes - World Record Speedrun Explained Chapters: 00:00 - Introduction 00:37 - 1-1, Hammer Bros. 02:08 - 1-2 02:43 - 1-3 to World 7 03:51 - Credits Warp 04:48 - Pipe clip, out of bounds 07:04 - Note block crash 08:02 - Stack underflow, RAM as code 10:39 - Shell manipulation 12:25 - What can go wrong? 13:39 - Recap, Conclusion

  • S2020E07 How was this historic World Record achieved? The Legend of Zelda

    • December 18, 2020
    • YouTube

    How was this historic World Record achieved? The Legend of Zelda Speedrun Explained Chapters: 00:00 - Introduction, layout, category 02:30 - Screen scroll, Level 3 manipulation 09:33 - Level 3 15:52 - Level 4, Item drop manipulation 23:25 - Level 1 29:40 - Level 2, Rupee route 33:45 - Level 5, Enemy movement, Recorder 44:55 - Level 7, World wrap, Roocorder 52:30 - Level 6 56:25 - Level 8 59:40 - Level 9, Conclusion

Season 2021

  • S2021E01 A New LARGE Game Breaking Glitch in Mario Kart 64

    • February 9, 2021
    • YouTube

    A New LARGE Game Breaking Glitch in Mario Kart 64 Chapters: Introduction - 00:00​ Double-sided walls - 00:48​ Open corners - 05:03​ Sloped convex open corners - 08:35​ Slip through - 10:03​ Steep floor and wall corner - 11:28​ Clip through the ground - 13:47​ Half clip - 15:12

  • S2021E02 100,000 subscribers Q&A and announcement!

    • February 19, 2021
    • YouTube

  • S2021E03 The History of the Super Mario 64 A Button Challenge - Part 1

    • April 24, 2021
    • YouTube

    Notes: At 12:58​, I accidentally left a note in. This is not a 2021 TAS, this is the original video of the improvement published in 2011 on nicovideo. Chapters: 00:00​ - Intro 01:16​ - 2000 - Walton Dell's Web Site 05:04​ - 2001 - Chris "humantree" Oldfield 06:45​ - 2002 - Curtis Bright 07:55​ - 2007 - GameFAQs thread, leaderboards 12:00​ - 2011 - 20-star TAS 13:10​ - 2013 - Final dead period

  • S2021E04 Why 4:54 is the perfect speedrun - Super Mario Bros. World Record Speedrun Explained

    • June 13, 2021
    • YouTube

    Why 4:54 is the perfect speedrun - Super Mario Bros. World Record Speedrun Explained Chapters: 00:00 - Intro 01:48 - 1-1, Flagpole Glitch, Framerules 06:18 - 1-2, Pipe clip 09:40 - 4-1 10:13 - 4-2, Wrong warp 12:19 - 8-1, Fast acceleration 15:13 - 8-2, Bullet Bill Glitch 20:09 - 8-3 21:34 - 8-4 26:30 - Possible improvements 33:43 - Conclusion

  • S2021E05 The History of the Super Mario 64 A Button Challenge - Part 2: The Pannenkoek Revolution

    • September 19, 2021
    • YouTube

    The History of the Super Mario 64 A Button Challenge - Part 2: The Pannenkoek Revolution Chapters: 00:00 - Introduction 02:17 - The Art of Cloning 18:42 - First improvements 24:47 - The Mupen Revolution 27:33 - Pole-Jumping for Red Coins 33:37 - Wet-Dry World 42:11 - Final stars Note 1: How holding objects really work - https://www.youtube.com/watch?v=BZyUGT9YPhg The Art of Cloning - https://www.youtube.com/watch?v=X2AhyDI58-I The Science of Cloning - https://www.youtube.com/watch?v=9xE2otZ-9os Releasing Objects - https://www.youtube.com/watch?v=lbgYAyzaT8w Note 2: In reality, the way the game orders object slots is more complex than just by memory address. More on that in Pannenkoek's Science of Cloning - https://www.youtube.com/watch?v=9xE2otZ-9os Note 3: This would be during a star in THI to avoid an additional A press to enter THI Note 4: It was recorded as 12 for the star itself, but a 13th A press was required to enter the pipe to go fight Bowser afterwards. Note 5: This dive recover is aided by a disjointed hitbox. https://www.youtube.com/watch?v=kRCjVLqjST4&t=1014s Other Note 5 (oops!): The Wet-Dry World painting water level uses Mario's Y position, which is at the bottom of his model. This is why the zones look so bottom-heavy, because it's the very bottom of Mario's model that needs to be in that range. Note 6: https://www.youtube.com/watch?v=PG2scmSIjJg Note 7: Around this time, he also combined THI 100 coins and Make Wiggler Squirm in 0 A presses, saving 1 final A press.

  • S2021E06 The History of the Super Mario 64 A Button Challenge - Part 3: From Challenge to Science

    • October 23, 2021
    • YouTube

    The History of the Super Mario 64 A Button Challenge - Part 3: From Challenge to Science Chapters: 00:00 - Intro 00:46 - Enemy luring 02:26 - Transport cloning 08:56 - A new collaborator 11:37 - A presses go below 100 17:04 - Small improvements 22:16 - Hands Free Holding 25:00 - TTC and Sliding speed 29:58 - Bowser in the Sky again 36:05 - Conclusion Note 1: His first comment was in September 2013 and his first message to Pannenkoek was in January 2014, but his first proper contribution was only fully realized in April. Note 2: Pannenkoek favoured convenience over optimizing for time. He raised the water so he could copy paste inputs, but he demonstrated in a later video that lowering the water instead is about 9 hours faster Note 3: This isn't always strictly true while sliding because sliding speed is a vector calculated differently from normal speed, but it is true for the most part. More on that later. Note 04-11 : https://youtu.be/A_byvjKlqEg

Season 2022

  • S2022E01 The History of the Super Mario 64 A Button Challenge - Part 4: Tyler Kehne is a Genius

    • January 30, 2022
    • YouTube

  • S2022E02 An Unsolved Mystery for 23 Years Finally Uncovered

    • February 10, 2022
    • YouTube

  • S2022E03 The History of the Super Mario 64 A Button Challenge - Part 5: Mario Enters Parallel Universes

    • May 12, 2022
    • YouTube

    Mario Enters Parallel Universes Chapters: 00:00 - Introduction 01:23 - Goomba cluster and Goomba oasis 03:55 - Mario Wings to the Sky 0xA 05:08 - No Translation Loading 07:27 - Pole-Jumping for Red Coins 0.5xA 08:34 - Goomba chase extension 09:45 - Watch for Rolling Rocks 1xA 12:50 - A-maze-ing Emergency Exit 0.5xA 13:58 - Scuttlebug transportation 15:36 - Enter Secret Aquarium 0xA 18:32 - Parallel Universes 24:56 - N64 vs. Wii VC 26:43 - TTC Upwarp Bounty 28:49 - Pedro Spot 31:05 - Scuttlebug raising 32:28 - Watch for Rolling Rocks 0.5xA 35:13 - Pannenkoek's struggle 39:25 - Scuttlebug raising applied in HMC 40:14 - Scuttlebug raising applied in BBH 43:26 - Beginning of the Modern Era

  • S2022E04 The History of the Super Mario 64 A Button Challenge - Part 6: Conquering Tick Tock Clock

    • July 6, 2022
    • YouTube

    Conquering Tick Tock Clock Chapters: 00:00 - Introduction 00:32 - JRB 100 coins 01:35 - Pendulum Manipulation 06:14 - Kick Recoil Momentum and 2017 09:00 - Modern history of RTABC 18:05 - Hyperspeed punching 19:16 - BitFS 0xA on Wii VC 22:11 - Enter Secret Aquarium 0xA 30:16 - Enter SA: Complete route 38:35 - Hyperspeed grinding 40:30 - Timed Jumps on Moving Bars 1xA 43:09 - Stomp on the Thwomp 2xA 47:01 - Get a Hand 0.5xA 53:03 - Conclusion

  • S2022E05 Speedrunning as a gateway to scientific endeavours - Talk at Big Techday 22

    • August 7, 2022
    • YouTube

    Today I'm bringing you a bit of a different video! This is a talk I gave at the Big Techday 22 in Munich, on July 15th, 2022. Thank you to TNG Technology Consulting for having me there! Chapters: 00:00 - Intro 02:13 - Overview 05:20 - Definition and history of speedrunning 10:52 - TAS: What they are and how to make them 26:18 - Brain Age TAS 28:42 - Super Mario 64 TAS 37:00 - Super Mario Bros. 3 TAS 41:53 - Arbitrary Code Execution 44:53 - Glitch hunting and the scientific method 48:42 - Speedrunning as a toy model of science 52:00 - Q&A

  • S2022E06 The History of the Super Mario 64 A Button Challenge - Part 7: The Quantum Mechanics of Mario 64

    • October 7, 2022
    • YouTube

    The Quantum Mechanics of Super Mario 64

  • S2022E07 The History of the Super Mario 64 A Button Challenge - Part 8: The End of the A Button Challenge

    • December 10, 2022
    • YouTube

    Chapters: 00:00 - Introduction 00:26 - Slow Bully Battery 06:15 - Fast Bully Battery 11:14 - The final speed transfer 13:12 - TTC 0xA is dead... or is it? 19:38 - Obstacles past the pole 27:29 - The 17 trips up the clock 31:09 - The 14 remaining A presses 43:49 - The Legacy of the ABC

  • S2022E08 The Complete History of the A Button Challenge

    • December 20, 2022
    • YouTube

    The Complete History of the A Button Challenge Chapters: 00:00 - Chapter 1: The Early History 14:24 - Chapter 2: The Pannenkoek Revolution 1:03:24 - Chapter 3: From Challenge to Science 1:39:45 - Chapter 4: The Genius of Tyler Kehne 2:35:01 - Chapter 5: Mario enters Parallel Universes 3:10:37 - Chapter 6: The Modern Era 4:33:30 - Chapter 7: The Final A Press Saves 5:04:20 - Chapter 8: The remaining A presses

Season 2023

  • S2023E01 Minecraft in 20 Seconds Explained in 20 Minutes

    • January 28, 2023
    • YouTube

    Minecraft in 20 Seconds Explained in 20 Minutes Chapters: 00:00 - Introduction 00:27 - TAS and Category definition 03:35 - Basic Route 05:04 - Finding the right seed 07:12 - Duplicating items 10:15 - Reaching the Nether 13:25 - The Nether 17:27 - The End 19:00 - Conclusion

  • S2023E02 Super Mario World Speedrun World Record Explained

    • March 17, 2023
    • YouTube

    Super Mario World Speedrun World Record Explained Chapters: 00:00 - Introduction 01:34 - Category and route 02:40 - Cloud glitch 10:12 - Yoshi's Island 3 & 4 12:50 - Iggy's Castle 15:20 - Donut Plains 1 & Secret 1 18:53 - Donut Secret House 21:40 - Star World 25:38 - Bowser's Castle 30:09 - Possible improvements

  • S2023E03 The Perfect Mario Speedrun Explained

    • June 16, 2023
    • YouTube

    The Perfect Mario Speedrun Explained ADDITIONAL NOTES: https://pastebin.com/fKpsKXbv Chapters: 00:00 - Intro 01:58 - Route overview 04:12 - Lakitu skip, LBLJ 10:15 - Bowser in the Dark World 13:52 - Whomp's Fortress 17:31 - Shifting Sand Land 22:05 - Lethal Lava Land 25:17 - Hazy Maze Cave 28:16 - MIPS clips 30:27 - Dire Dire Docks 33:08 - Bowser in the Fire Sea 35:48 - Upstairs BLJs 38:02 - Bowser in the Sky 41:25 - Conclusion

  • S2023E04 The Impossible GoldenEye Speedrun Explained

    • August 25, 2023
    • YouTube

    The Impossible GoldenEye Speedrun Explained ADDITIONAL NOTES: https://pastebin.com/eqvyVW0M Speedrun: https://youtu.be/7SscFlyTQ64 Chapters: 00:00 - Intro 01:51 - History and context 04:21 - Objectives and notes 06:06 - Start of the run 11:19 - First fuel room 15:00 - 2nd and 3rd fuel rooms 21:51 - Hardest area in the stage 23:57 - Final hallways 28:08 - Conclusion

  • S2023E05 The Luckiest GoldenEye Speedrun Explained

    • November 30, 2023
    • YouTube

    The Luckiest GoldenEye Speedrun Explained ADDITIONAL NOTES: https://pastebin.com/61P2UJjn Speedrun: https://www.youtube.com/watch?v=PXSUzdggAqQ

  • S2023E06 Super Mario Bros. 2 Speedrun World Record Explained

    • December 22, 2023
    • YouTube

    Super Mario Bros. 2 Speedrun World Record Explained Chapters: 00:00 - Introduction 00:32 - Context 02:20 - 1-1 08:54 - 1-2 and 1-3 12:05 - World 4 16:07 - World 6 22:25 - World 7 28:31 - Could this speedrun be improved?