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Season 10
General
Episodes
Artwork
TheTVDB.com Season ID
1859751
Created
August 9, 2020
Modified
August 9, 2020
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When available, episode names will be translated into
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Name
First Aired
Runtime
Image
S10E01
Introduction - Game Asset Creation
S10E02
Understanding the Interface - Chapter 01 - First Encounters
S10E03
Understanding the Interface - Chapter 02 - Navigation
S10E04
Understanding the Interface - Chapter 03 - Layout Customizing
S10E05
Understanding the Interface - Chapter 04 - User Preference Changes
S10E06
Navigation - Chapter 01 - Menus Modes and Display
S10E07
Navigation - Chapter 02 - Navigation
S10E08
Navigation - Chapter 03 - Layers and Snapping
S10E09
Modeling - Chapter 01 - Mesh Data, Object Data
S10E10
Modeling - Chapter 02 - Object Tools
S10E11
Modeling - Chapter 03 - Mesh Tools - Extrude
S10E12
Modeling - Chapter 04 - Mesh Tools Bevel
S10E13
Modeling - Chapter 05 - Mesh Tools - Subdivide
S10E14
Modeling - Chapter 06 - Mesh Tools - Working With Loops
S10E15
Modeling - Chapter 07 - Mesh Tools - Vertex Connect
S10E16
Modeling - Chapter 08 - Mesh Tools - Inset
S10E17
Modeling - Chapter 09 - Mesh Tools - Merging
S10E18
Modeling - Chapter 10 - Mesh Tools - Knife Tool
S10E19
Modeling a Game Asset - Chapter 01 - Ref Images _ Traffic Cone Blockout
S10E20
Modeling a Game Asset - Chapter 02 - Traffic Cone Modeling
S10E21
Modeling a Game Asset - Chapter 03 - Normal Editing SmoothHard Edges
S10E22
Modeling a Game Asset - Chapter 04 - High Res Traffic Cone
S10E23
Modeling a Game Asset - Chapter 05 - Camera Modeling
S10E24
Modeling a Game Asset - Chapter 06 - Modeling With Curves
S10E25
Modeling a Game Asset - Chapter 07 - Finishing The Camera Model
S10E26
Modeling a Game Asset - Chapter 08 - Removing NGons
S10E27
Modeling a Game Asset - Chapter 09 - Hi Res Lens And Ribbed Cable
S10E28
Modeling a Game Asset - Chapter 10 - Organizing And Naming Objects
S10E29
UVs - Chapter 01 - UVs Overview
S10E30
UVs - Chapter 02 - Mirror Modifier
S10E31
UVs - Chapter 03 - UV Unwrapping The Base
S10E32
UVs - Chapter 04 - UV Unwrapping The Cable
S10E33
UVs - Chapter 05 - UV Unwrapping The Cone
S10E34
UVs - Chapter 06 - UV Final Layout
S10E35
Baking - Chapter 01 - Baking Setup And Creating Images
S10E36
Baking - Chapter 02 - Baking Ambient Occlusion
S10E37
Baking - Chapter 03 - Baking Normal Maps
S10E38
Baking - Chapter 04 - Creating The Base Color Materials
S10E39
Baking - Chapter 05 - Baking The Base Color
S10E40
Baking - Chapter 06 - Setting Up A Complete Material
S10E41
Baking - Chapter 07 - Cord Baking And Multiple UV Sets
S10E42
Baking - Chapter 08 - Baking The Camera Lens
S10E43
3D Painting - Chapter 01 - 3D Painting Setup
S10E44
3D Painting - Chapter 02 - Painting A Vertical Gradient
S10E45
3D Painting - Chapter 04 - Worn Edges With Cavity Masking
S10E46
3D Painting - Chapter 05 - Baking All Layers Down To 1
S10E47
Importing and Exporting - Chapter 01 - Importing A TF2 Character
S10E48
Importing and Exporting - Chapter 02 - Rigging And Placing The Asset
S10E49
Importing and Exporting - Chapter 03 - LOD Creation
S10E50
Importing and Exporting - Chapter 04 - Exporting As OBJ
S10E51
Importing and Exporting - Chapter 05 - Importing Into Team Fortress 2
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