Home / Series / Boss Keys / Aired Order /

All Seasons

Season 1

Season 2

  • S02E01 The World Design of Metroid 1 and Zero Mission

    • July 31, 2018
    • YouTube

  • S02E02 The World Design of Super Metroid

    • September 3, 2018
    • YouTube

  • S02E03 The World Design of Castlevania: Symphony of the Night

    • November 15, 2018
    • YouTube

    There’s a reason why we call these games “Metroidvanias”. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997’s PlayStation classic, Symphony of the Night. In this video, we look at how it’s world design works, as we learn what it means to make a good Metroidvania.

  • S02E04 The World Design of Metroid Prime

    • March 14, 2019
    • YouTube

    Metroid was lost in space for eight long years... but suddenly, Samus was back. Metroid Prime turned the side-scrolling adventure series into a first-person shooter. But how does it stack up as a Metroidvania? Let's find out.

  • S02E05 The World Design of Metroid Prime 2: Echoes

    • June 13, 2019
    • YouTube

    Two years after Metroid Prime, Retro is back with an all-new game. Prime 2 is both loved and loathed in equal measure by fans - but let's take a close look at its world design to see what it can tell us about making Metroidvanias.

  • S02E06 The World Design of Metroid Prime 3: Corruption

    • September 17, 2019
    • YouTube

    Metroid Prime 3 might be best known for its inventive pointer-based control scheme. But in this video, let's take a close look at its world(s) design to see what it can tell us about making Metroidvanias.

  • S02E07 The World Design of Hollow Knight

    • October 31, 2019
    • YouTube

    Hollow Knight takes place in the sprawling kingdom of Hallownest: an underground ant's nest of forests, mines, basins, and waterways. In this episode of Boss Keys, I look at the shape, structure, and sequence of exploring this masterpiece game.

  • S02E08 How Zelda's Puzzle Box Dungeons Work

    • November 20, 2020

    My favourite Zelda dungeons are the ones that move, turn, change, and travel through time. After much research, I return from the depths of Hyrule with some Boss Keys and plenty of design details on how these puzzle box dungeons work.

  • S02E09 Why You Didn't Get Lost in Metroid Dread

    • October 28, 2021

    Metroid Dread is a Metroidvania with a sprawling, interconnected map. So how come I always knew where to go, and almost never got lost?

Season 3

Additional Specials

  • SPECIAL 0x1 The World Design of Dark Souls

    • April 25, 2018
    • YouTube

    The world of Dark Souls is a sprawling, branching, interconnected maze-like masterpiece. In this special, mid-season, spin-off episode of Boss Keys, I break down the world of Lordran and discuss the advantages and challenges of making non-linear worlds.