Home / Series / Computerphile / Aired Order / Season 2025 / Episode 50

Procedural Generation in Games

Procedural generation is the idea of using simple rules to generate more complicated items - used in games such as Minecraft and Elite, Zac Garby of the University of Nottingham explains with the use of the game Carcassonne.

English
  • Originally Aired December 11, 2025
  • Runtime 35 minutes
  • Production Code G6ZHUOSXZDo
  • Network YouTube
  • On Other Sites Official Website
  • Created December 12, 2025 by
    Henke_tvdb
  • Modified December 12, 2025 by
    shriek