Home / Series / Computerphile / Aired Order / Season 2016 / Episode 92

Game Physics (in Assembler)

Just how do you turn basic number crunching into a physics system for gaming? Video Games programmer Matt Phillips explains.

English
  • Originally Aired December 15, 2016
  • Runtime 19 minutes
  • Production Code Kalmryn9_sE
  • Network YouTube
  • Created January 30, 2020 by
    Administrator admin
  • Modified January 30, 2020 by
    Administrator admin