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Doom 1993 To Doom The Dark Ages - Celebrating A Technological Icon

In a special presentation, Alex Battaglia takes a look at Doom past and present, discussing the massive technological leap delivered by John Carmack back in 1993 - and the vastly expensive technology required to get playable frame-rates - through to the extra scope and demands of Doom 2 and the incredible per-pixel lighting of Doom 3. It's a series defined by technological innovation pushing PC hard - as exemplified by our final game in focus - Doom: The Dark Ages.

English
  • Originally Aired June 27, 2025
  • Runtime 35 minutes
  • Production Code 5AmgPEcopk8
  • Network YouTube
  • On Other Sites Official Website
  • Created June 28, 2025 by
    shriek
  • Modified June 28, 2025 by
    shriek