All Seasons

Season 1

  • S01E01 Quest 1, Idea vs. Execution

    • December 27, 2011

  • S01E02 Quest 2, Random Enemy Encounters

    • January 14, 2012

  • S01E03 Quest 3, Healthbars and Hitpoints

    • January 27, 2012

  • S01E04 Quest 4, Randomness and Competitive Play

    • February 14, 2012

  • S01E05 Quest 5, Platformers and RPGs

    • February 27, 2012

  • S01E06 Quest 6, Balance

    • March 12, 2012

  • S01E07 Quest 7, Board Games

    • April 14, 2012

  • S01E08 Quest 8, Unexpected Schmup!

    • April 30, 2012

  • S01E09 Quest 9, Saving

    • May 19, 2012

  • S01E10 Nintendo Wii U Gameplay, Asymmetry in Game Design

    • October 4, 2012
    • YouTube

    With the Nintendo Wii U ready for release, everyone is talking about Wii U gameplay. But what is asymmetry in video games? Is it just a gimmick that will make the Wii U unbalanced? This week, Ronnie looks at symmetry and balance in game design and how the Nintendo Wii U is far from the first video game console to feature this style of gameplay.

  • S01E11 Survival Horror Video Games, The Progressive Gaming Genre

    • October 25, 2012
    • YouTube

    Video games are behind the curve when it comes to defining its different genres. But survival horror games are ahead of the game, explaining both gameplay mechanics and tone in one fell swoop. Ronnie explains why survival horror games like Slender and Eternal Darkness are the progressive thinkers of the gaming industry.

  • S01E12 How Pokemon Went Viral

    • December 6, 2012
    • YouTube

    Pokemon is one of history's most successful video game franchises. But how did the Pokemon games become so popular? DNSQ looks at how the gameplay of Pokemon Red and Pokemon Blue helped the games achieve viral status around the world, what role the Pokemon anime had in the process, and even how the Pokemon card game factored in. Spoiler alert: It wasn't just the cuteness of Pikachu that made these video games huge!

  • S01E13 Evolution of Street Fighter's Interface

    • February 9, 2013
    • YouTube

    Street Fighter is the quintessential fighting game, defining the design for an entire genre of fighting games. But why did the designers of the Street Fighter series make the decisions they did? Sometimes the most simple-looking video games have the most thought behind their design, and fighting games are no exception. Just let Ronnie explain the elegance behind the evolution of Street Fighter's display!

  • S01E14 The Hidden Tutorial in Super Metroid

    • March 9, 2013
    • YouTube

    Super Metroid is hailed as one of the best games of the 16-bit era and for good reason. On this episode of DNSQ, Ronnie reveals Super Metroid's best kept secret, the hidden game design decisions that help shape the player's experience without ever breaking the game's sense of isolation.

  • S01E15 Super Smash Bros = Nintendo Sumo Wrestling

    • April 19, 2013
    • YouTube

    Super Smash Bros has a damage system unique in the world of fighting video games. Smash's emphasis on damage percentages seems like an odd choice, so why did Nintendo choose to go this route? What benefits does this system provide a game like Super Smash Bros? In honor of the five year anniversary (five year?!?!) of Super Smash Bros Brawl, Ronnie is going to find out!

  • S01E16 Earthbound, Personality, and Game Design

    • June 1, 2013
    • YouTube

    Earthbound's greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, "personality" isn't something often considered. How does Earthbound use its charm to benefit its gameplay and story? And how did this quirky RPG gain a cult following unlike so many other games that have come out before or since?

  • S01E17 Zelda, The Flaws and Triumphs of a Franchise

    • September 14, 2013
    • YouTube

    There are some design aspects that gamers often overlook when it comes to the Zelda franchise. How do Zelda 1 and A Link to the Past figure into all of this? And how does their history come into play? Ronnie "Oni" Edwards seeks to solve all these puzzles and more.

  • S01E18 Why Tetris is the Hardest Game EVER!

    • December 14, 2014
    • YouTube

  • S01E19 Harmony In Good Game Design

    • January 5, 2016
    • YouTube

  • S01E20 MMO Combat, The FIGHT Against Lag!

    • January 19, 2016
    • YouTube

  • S01E21 Doom WASN'T 3D!

    • May 14, 2016
    • YouTube

  • S01E22 From Paperbacks to Pewdiepie: The History of Let's Plays

    • October 18, 2016
    • YouTube