Home / Series / Extra Credits / Aired Order / Season 2019 / Episode 31

In Defense of Imagination - When to NOT Tell the Whole Story to Players

Beautiful visuals and spell-binding stories can be found in games even without photorealistic, over-wrought intensity. We look at examples like Undertale, Dark Souls, and even Overwatch as examples of how "imagination gaps" can be intentionally designed as a jumping-off point to engage the player even more than if everything was laid out at the start.

English
  • Originally Aired July 24, 2019
  • Runtime 10 minutes
  • Network YouTube
  • Created July 26, 2019 by
    Administrator admin
  • Modified July 26, 2019 by
    Administrator admin