English
# Name Originally Aired Image
1 Blockchain Games - Can Blockchain Technology be a Game Mechanic? 05/30/2018
2 Ladders and Team Games - Doing it Wrong 06/06/2018
3 Games You Might Not Have Tried #14 - Mechs, Monsters and More! 06/13/2018
4 The Content Conundrum - Why So Many Games Feel Generic 06/20/2018
5 College E-Sports - Road to Glory? 06/27/2018
6 The Three Pillars of Game Writing - Plot, Character, Lore 07/04/2018
7 The Price of Randomness - Balancing RNG 07/11/2018
8 Ma, The Space Between - Uncluttered Game Design 07/18/2018
9 Game Therapy - How Can Games Improve Mental Health? 07/25/2018
10 Don't Just Hire Your Fans - Creating a Good Design Team 08/01/2018
11 Steam: What Sells - What Steam's Player Numbers Tell Us About Game Genres 08/08/2018
12 Gestalt - The Parts and the Whole 08/15/2018
13 How Games Challenge Us - Empathy and Intuition in Puzzle Design 08/22/2018
14 Games You Might Not Have Tried #15 - September 2018 Edition 09/12/2018
15 The Joy of Losing - Learning to Have Fun Playing Games 09/19/2018
16 The Metaphor is Meaning - "Show, Don't Tell" in Game Design 09/26/2018
17 World of Warcraft Epidemiology - The Corrupted Blood Plague (And Why It Matters) 10/03/2018
18 Aspirational Play - Adding a Sense of Wonder to Game Design 10/10/2018
19 The New Player Experience - Hooks, Tutorials, Rewards 10/17/2018
20 Achieving Vicarity - Creating Livable Fiction 10/24/2018
21 Games You Might Not Have Tried #16 - Spooky Scary Game Recommendations 10/30/2018
22 Building Streaming Into Your Game - Designing Games for Observers 11/07/2018
23 Tutorials That Don't Talk Down To You - Context Sensitive Design 11/14/2018
24 The GDPR - What It Means For You! (Developers AND Players!) 11/21/2018
25 Games You Might Not Have Tried #17 - New Games to Learn From! 11/28/2018
26 Episode 400! - Taking a Day 12/05/2018
27 Because Games Matter - MJ's Story: How Games Brought a Family Together 12/12/2018
28 Because Games Matter - A Teachable Moment: Kingdom Hearts in the Classroom 12/19/2018

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