Ms. Witcherson is forced to move into the city after breaking several laws in the fairy tale world.
Martini and Meatballs build a statue that becomes a robot when Avery's video game falls into it.
The Circus Company take a wrong turn and end up lost.
Upon purchasing a pet fish, Lester imagines himself in an underwater paradise.
Eric and Trevor fool around in the Maxum Mobile, Maxum Man's prized car.
Harold must protect an important file from a band of thugs.
Joe and Nero enter a wrestling tournament.
Sherman and Ronald are working as meat packers, but Sherman's other lives attempt to ruin their duties.
Clark and his family move into the town of Rotting Hills. His clueless parents don't mind their new zombie neighbors, but he, on the other hand, is terrified.
The Manly Bee comes out of retirement to stop the town's latest threat.
A robber boards a train to find a small man who transforms into a monster when no one's looking.
Meatballs gets the hiccups.
The train conductor thinks about his past memories with fish.
Lester keeps hearing the same jazz song everywhere he goes.
Eric and Trevor challenge Maxum Brain to a game of tic-tac-toe to access the secret lair.
The Manly Bee must thwart a villain who's causing everyone to suffer from nightmares.
Joe and Nero disguise themselves as girl scouts selling cookies.
Sherman's lives cause more mayhem as he and Ronald try to work as firemen.
Clark, his dad, and Zoe take a detour and end up in a gang area.
Harold and the crew attempt to find the whereabouts of X.
Martini attempts to convince Meatballs to play against a panda who's skilled at ping pong.
Lester enrolls in a poetry class and must write a haiku.
The Circus Twins' performance quickly turns into an argument.
A father and son encounter a yeti while on a hunting trip.
The Manly Bee must stop a group of frog robbers who've discovered a substance that changes into various objects and people.
Eric and Trevor attempt to crash Vana's slumber party.
Joe attempts to pass himself off as an albino koala.
Sherman and Ronald make their rounds as auto repairmen, but Sherman's lives come by again to try and make a mess of things.
Harold finds out X's whereabouts, and his thugs end up kidnapping Ledger.
To fit in more, Clark props himself up to resemble a zombie and quickly becomes popular.
A man arrives at his date's house only to realize she's related to monsters.
A witch arrives and curses the town into resenting The Manly Bee.
Lester imagines a higher class life after being bored of work.
Martini and Meatballs end up being launched to Paris.
It's shown how the two Acrobats met and formed.
Joe and Nero end up abducted by aliens.
As policemen, Sherman and Ronald must catch a thief who is stealing candy in the neighborhood.
Ledger is rescued by Harold, while X has a backup plan to stop our detective.
Master XOX creates a mutated hot dog for Eric and Trevor to consume.
Thinking his dad is being mauled by zombies, Clark races to the office to save him.
Ms. Witcherson's pet, Russell, ends up in a feud with the neighbor's pet owl.
Martini and Meatballs' winter vacation doesn't go according to plan.
At the arcade, Lester imagines himself in a tennis match with a robot.
The Manly Bee must stop a kid who develops a machine that alters the weather.
A chameleon's kiss proves to be a motivation for the Company's dog.
The backstory of Professor Pamplemoose is revealed.
X captures the crew and reveals his true identity.
Sherman and Ronald's days as movers are nearly crushed by Sherman's lives.
A new vampire girl uses her seductive nature to trap Clark.
Joe and Nero disguise themselves as famous pop stars.
An unpopular high schooler turns out to be a werewolf.