Home / Series / Game Maker's Toolkit / Aired Order / Season 6 / Episode 1

Two Types of Random

From critical hits to random encounters, and from loot boxes to procedural generation, video games are stuffed to bursting with randomness. In this episode, I look at the way randomness is used in games - and why some forms are more contentious than others.

English
  • Originally Aired January 14, 2020
  • Runtime 20 minutes
  • Production Code dwI5b-wRLic
  • Network YouTube
  • Created February 10, 2020 by
    Administrator admin
  • Modified February 10, 2020 by
    Administrator admin