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The Rise and Fall of Duke Nukem

When first-person shooters were introduced in the early 90s, most of the studios making them were content with keeping their protagonists silent. They believed that doing so would allow players to step into their shoes with far greater ease, and that the worlds their shooters explored already had plenty to say in their place. Any additional dialogue would be novel – yet wholly unnecessary.

English
  • Originally Aired December 5, 2021
  • Runtime 32 minutes
  • Created January 21, 2024 by
    Bear1018
  • Modified January 21, 2024 by
    Bear1018