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All Seasons

Season 1

  • S01E01 Project Lead Brad Muir

    • June 1, 2015
    • YouTube

    This first installment introduces Brad Muir, the creator and project lead of MASSIVE CHALICE and Iron Brigade.

  • S01E02 Producer Anthony Vaughn

    • June 4, 2015
    • YouTube

    Episode 2 features producer Anthony Vaughn speaking about some of the tools and techniques that are useful to him in his position.

  • S01E03 Designer John Bernhelm

    • June 9, 2015
    • YouTube

    Episode 3 features designer John Bernhelm exploring the influences that helped shape the gameplay of MASSIVE CHALICE.

  • S01E04 Design Intern Phillip Chung

    • June 11, 2015
    • YouTube

    Episode 4 features design intern Phillip Chung demonstrating some of his work creating the maps and battles of MASSIVE CHALICE, along with the delicate balancing of stats to change the player experience.

  • S01E05 Lead Programmer Chad Dawson

    • June 16, 2015
    • YouTube

    Episode 5 features lead programmer Chad Dawson discussing his past experience with AI, robotics, and the RTS genre. A programming demonstration highlights some of MASSIVE CHALICE's AI routines and how Chad went about designing the actions of the cadence.

  • S01E06 Programmer Dan McGarry

    • June 18, 2015
    • YouTube

    Episode 6 introduces programmer Dan McGarry, who developed the over world "strategy layer" of MASSIVE CHALICE, the stage on which the epic timeline plays out the story of the heroes.

  • S01E07 Art Director Mark Hamer and Concept Artist Derek Brand

    • June 23, 2015
    • YouTube

    Episode 7 includes art director Mark Hamer and concept artist Derek Brand exploring the influences behind the look of MASSIVE CHALICE.

  • S01E08 Lead Artist Geoff Soulis

    • June 25, 2015
    • YouTube

    Episode 8 features lead artist Geoff Soulis extolling the virtues of learning multiple disciplines and workflows. Working in a small team, Geoff was tasked with modeling characters, environments, rigging, and basic animation.

  • S01E09 Senior Graphics Programmer David Farrell

    • June 30, 2015
    • YouTube

    Episode 9 is an exploration of the technical side of graphics creation with senior graphics programmer David Farrell. MASSIVE CHALICE had a tight budget but still managed a unique look thanks to many clever graphics techniques adapted to the Double Fine buddha engine.

  • S01E10 Graphics Programmer Matt Enright

    • July 2, 2015
    • YouTube

    Episode 10 continues the graphics discussion with programmer Matt Enright, who's love for the medium was so great he built his own graphics engine. Here we get further into the discussion of shaders and the pros and cons of working with different engines on the market.

  • S01E11 Technical Artist Panya Inversin

    • July 7, 2015
    • YouTube

    Episode 11 concludes the MASSIVE KNOWLEDGE series with technical artist Panya Inversin. Drawing from backgrounds in both math and art, the technical artist is often the one to bridge the gap in the production workflow between artists and programmers. Here Panya explains the careful approach to adding visual flourish to a game and bringing the environments to life.

  • S01E12 Unknown

    • YouTube

Additional Specials

  • SPECIAL 0x1 MASSIVE CHALICE Kickstarter Video

    • May 30, 2013
    • YouTube

    MASSIVE CHALICE is a crowdfunded tactical strategy PC game on an epic fantasy timeline from the creators of Psychonauts, Brütal Legend, and Iron Brigade!

  • SPECIAL 0x2 Brad Muir MASSIVE CHALICE Interview (part1)

    • June 11, 2013
    • YouTube

    Pull up a chair and prepare yourself for the epic tale of Brad Muir, project lead on the new Double Fine game "MASSIVE CHALICE". In this first installment of a three part series, Brad will recount his childhood experience of growing up as a gamer in Michigan and how family and games shaped his professional career. From there we will explore Brad's college days and the struggle to learn development at a time when it was hardly taught, to the years he spent at a number of prominent studios before finding his fated place at Double Fine.

  • SPECIAL 0x3 Brad Muir MASSIVE CHALICE Interview (part2)

    • June 19, 2013
    • YouTube

    This second installment of Brad Muir's interview covers his history at Double Fine Productions. Hired near the (sort of) end of production on "Psychonauts", he moved on to an instrumental role on "Brütal Legend" and eventually led his own team with the title "Iron Brigade".

  • SPECIAL 0x4 Brad Muir MASSIVE CHALICE Interview (part3)

    • June 26, 2013
    • YouTube

    The final part in Brad's MASSIVE interview brings the story around to the strange circumstances around the release of Iron Brigade. Brad explains growing into his new attitude and connecting to fans, as well as his excitement to be working on MASSIVE CHALICE.

  • SPECIAL 0x5 MASSIVE CHALICE Pre-production Design Chat

    • June 6, 2013
    • YouTube

    Learn about some of the design ideas behind MASSIVE CHALICE in this chat between team lead Brad Muir and designer John Swisshelm. Everything from bloodline relics to gender equality to permadeath in MASSIVE CHALICE are discussed!

  • SPECIAL 0x6 John Swisshelm MASSIVE CHALICE Interview

    • June 20, 2013
    • YouTube

  • SPECIAL 0x7 MASSIVE CHALICE Team Roundtable

    • June 25, 2013
    • YouTube

    Double Fine's Brad Muir, John Swisshelm, Chad Dawson, and Derek Brand get together for an informal chat about the design of MASSIVE CHALICE.

  • SPECIAL 0x8 1 Million Dollars for MASSIVE CHALICE!

    • June 18, 2013
    • YouTube

    Break out your top hats and novelty gold chains to celebrate MASSIVE CHALICE hitting 1 million dollars!

  • SPECIAL 0x9 MASSIVE CHALICE Concept Art Commentary

    • June 12, 2013
    • YouTube

    Join project lead Brad Muir and art director Mark Hamer on an extensive tour of MASSIVE CHALICE concept art and inspirations!

  • SPECIAL 0x10 MASSIVE CHALICE Kickstarter Update #2

    • June 4, 2013
    • YouTube

    A big :D to all you guys and a huge thanks for hitting our goal! We've been listening to a lot of your feedback and we've got some great things to share.

  • SPECIAL 0x11 MASSIVE CHALICE Pre-production chat feat. Jake Solomon

    • June 17, 2013
    • YouTube

    MASSIVE CHALICE project lead Brad Muir and designer John Swisshelm are joined via Skype by Jake Solomon, lead developer on XCOM: Enemy Unknown.

  • SPECIAL 0x12 Thank you MASSIVE CHALICE BACKERS!

    • June 28, 2013
    • YouTube

    Brad's out of the office recuperating from the incredible Kickstarter drive for MASSIVE CHALICE! He recorded a special video thanks to the backers and looks forward to starting on MASSIVE CHALICE next week!

  • SPECIAL 0x13 MASSIVE CHALICE Launch Trailer!

    • November 11, 2014
    • YouTube

    MASSIVE CHALICE is a tactical strategy game set on an epic timeline from Double Fine Productions. As the Immortal Ruler of the Nation, you'll take command of its heroes, forge marriages to strengthen your Bloodlines, and battle a mysterious enemy known as the Cadence in a war lasting hundreds of years.