This first installment introduces Brad Muir, the creator and project lead of MASSIVE CHALICE and Iron Brigade.
Episode 2 features producer Anthony Vaughn speaking about some of the tools and techniques that are useful to him in his position.
Episode 3 features designer John Bernhelm exploring the influences that helped shape the gameplay of MASSIVE CHALICE.
Episode 4 features design intern Phillip Chung demonstrating some of his work creating the maps and battles of MASSIVE CHALICE, along with the delicate balancing of stats to change the player experience.
Episode 5 features lead programmer Chad Dawson discussing his past experience with AI, robotics, and the RTS genre. A programming demonstration highlights some of MASSIVE CHALICE's AI routines and how Chad went about designing the actions of the cadence.
Episode 6 introduces programmer Dan McGarry, who developed the over world "strategy layer" of MASSIVE CHALICE, the stage on which the epic timeline plays out the story of the heroes.
Episode 7 includes art director Mark Hamer and concept artist Derek Brand exploring the influences behind the look of MASSIVE CHALICE.
Episode 8 features lead artist Geoff Soulis extolling the virtues of learning multiple disciplines and workflows. Working in a small team, Geoff was tasked with modeling characters, environments, rigging, and basic animation.
Episode 9 is an exploration of the technical side of graphics creation with senior graphics programmer David Farrell. MASSIVE CHALICE had a tight budget but still managed a unique look thanks to many clever graphics techniques adapted to the Double Fine buddha engine.
Episode 10 continues the graphics discussion with programmer Matt Enright, who's love for the medium was so great he built his own graphics engine. Here we get further into the discussion of shaders and the pros and cons of working with different engines on the market.
Episode 11 concludes the MASSIVE KNOWLEDGE series with technical artist Panya Inversin. Drawing from backgrounds in both math and art, the technical artist is often the one to bridge the gap in the production workflow between artists and programmers. Here Panya explains the careful approach to adding visual flourish to a game and bringing the environments to life.
MASSIVE CHALICE is a crowdfunded tactical strategy PC game on an epic fantasy timeline from the creators of Psychonauts, Brütal Legend, and Iron Brigade!
Pull up a chair and prepare yourself for the epic tale of Brad Muir, project lead on the new Double Fine game "MASSIVE CHALICE". In this first installment of a three part series, Brad will recount his childhood experience of growing up as a gamer in Michigan and how family and games shaped his professional career. From there we will explore Brad's college days and the struggle to learn development at a time when it was hardly taught, to the years he spent at a number of prominent studios before finding his fated place at Double Fine.
This second installment of Brad Muir's interview covers his history at Double Fine Productions. Hired near the (sort of) end of production on "Psychonauts", he moved on to an instrumental role on "Brütal Legend" and eventually led his own team with the title "Iron Brigade".
The final part in Brad's MASSIVE interview brings the story around to the strange circumstances around the release of Iron Brigade. Brad explains growing into his new attitude and connecting to fans, as well as his excitement to be working on MASSIVE CHALICE.
Learn about some of the design ideas behind MASSIVE CHALICE in this chat between team lead Brad Muir and designer John Swisshelm. Everything from bloodline relics to gender equality to permadeath in MASSIVE CHALICE are discussed!
Double Fine's Brad Muir, John Swisshelm, Chad Dawson, and Derek Brand get together for an informal chat about the design of MASSIVE CHALICE.
Break out your top hats and novelty gold chains to celebrate MASSIVE CHALICE hitting 1 million dollars!
Join project lead Brad Muir and art director Mark Hamer on an extensive tour of MASSIVE CHALICE concept art and inspirations!
A big :D to all you guys and a huge thanks for hitting our goal! We've been listening to a lot of your feedback and we've got some great things to share.
MASSIVE CHALICE project lead Brad Muir and designer John Swisshelm are joined via Skype by Jake Solomon, lead developer on XCOM: Enemy Unknown.
Brad's out of the office recuperating from the incredible Kickstarter drive for MASSIVE CHALICE! He recorded a special video thanks to the backers and looks forward to starting on MASSIVE CHALICE next week!
MASSIVE CHALICE is a tactical strategy game set on an epic timeline from Double Fine Productions. As the Immortal Ruler of the Nation, you'll take command of its heroes, forge marriages to strengthen your Bloodlines, and battle a mysterious enemy known as the Cadence in a war lasting hundreds of years.