All Seasons

Season 1

  • S01E01 The Fundamentals of Game Design

    • December 18, 2018

    Meet your new instructor: Will Wright, visionary game designer behind The Sims. In your first lesson, you’ll learn the core tenets of Will’s multidisciplinary game design process.

  • S01E02 Generating Game Concepts

    For Will, the natural and social worlds are a rich source of material. Learn what inspired the creation of The Sims and Spore, and how to find and hone your own ideas through wide-ranging research.

  • S01E03 Early Prototyping

    Rapid prototyping is a central component of Will’s game design process. Explore various types of prototyping and learn how to “find the fun” in the early stages of the design process.

  • S01E04 The Relationship Between Story and Games

    Games are capable of producing emotions that other media cannot, since they allow players to create their own stories. Will teaches you how to create a sense of agency and responsibility in your players and offer them expressive tools.

  • S01E05 Exploring Player Psychology

    Will believes game development is as much about programming a player’s brain as it is about programming the game itself. Learn Will’s strategies for creating compelling games that take player psychology into account.

  • S01E06 Design Player-Centered Experiences

    Will believes that failure is critical to helping players learn, and making failure fun is a key part of game design. Learn how Will keeps players entertained throughout their experience.

  • S01E07 Develop a Game Language

    Games use a system of signs and symbols to communicate meaning to the player. Will teaches how to create and use your own “game language” to educate players about the rules of your game world.

  • S01E08 Designing a Visual Aesthetic

    Your visual aesthetic helps define your game language and impacts your overall design. Will shares tips for discovering your own aesthetic and collaborating with art directors and illustrators to achieve your vision.

  • S01E09 Game Mechanics

    Game mechanics govern the interactions within your game system. Will teaches you how to identify mechanics in other games, and how to choose the game mechanics that will enhance your player experiences.

  • S01E10 Game Demo: Morey

    Watch while Will shares his insights and perspectives with an aspiring game designer as they review her latest prototype and he gives her suggestions for areas of focus and iteration.

  • S01E11 Iteration and Scoping

    An iterative process can continually improve your design. Learn Will’s strategies for scoping and iterating, including his helpful “feature triage” method.

  • S01E12 Prototyping Case Study: Proxi

    Will and his programmer reveal and iterate on prototypes they are developing for their new game, Proxi. Witness how collaboration and prototyping can influence design decisions.

  • S01E13 Playtesting

    Player feedback is your most valuable resource as a designer, and the playtest is your first chance to get inside your player’s mind. Will teaches you to use playtesting to identify your audience, interpret feedback, and more.

  • S01E14 Designing a Sound Aesthetic

    Great sound can improve the experience of your game exponentially. Learn how to utilize music and sound design to expand your player’s imagination and heighten their emotional experience.

  • S01E15 Pitching Ideas

    When it comes to pitching ideas, one size does not fit all. Will shares tips for structuring your initial pitch and modifying your message to connect with diverse audiences.

  • S01E16 Game Demo: Flooded Market

    Will provides feedback and advice to a game designer who is in the late stages of the game design process.

  • S01E17 Choosing and Understanding Your Platform

    When deciding what platform your game will use, you’re also deciding which audiences it will reach. Will teaches you what to consider—such as independence, monetization, and hardware—when making this choice.

  • S01E18 System Design

    Understanding the fundamentals of system design will help you build more robust interactions in your game. Will shares his tips for what to take into account when designing an interactive system for your players.

  • S01E19 Leadership and Collaboration

    The lead designer sets the tone for the rest of the team and helps ensure a smooth production process. Learn Will’s leadership techniques and why he believes that creating a collaborative environment is so important.

  • S01E20 The Future of Game Design

    What’s next? Will speculates on the future and advises game designers to stay open-minded in the wake of technological advancements.

  • S01E21 Final Thoughts

    Will ends his class encouraging you to use your new toolset, outlook, and approach to create something innovative and surprising.