The NES got its start on the strength of a library imported from Japan, produced by Japanese developers—even the games based on American properties like Jaws, The Karate Kid, and Rambo. But as the system matures and its popularity in the U.S. grows, its library will increasingly take on a more Western shape. You can see it here, with Super Sprint (developed by Tengen and based on an Atari game) and Defender of the Crown (developed by Australian studio Beam, based on a computer game by California-based Cinemaware, and never released in Japan). The console's personality in its early days more or less amounted to a curated redux of the Famicom, but here at the dawn of the 16-bit era it's pretty safe to say that the NES and Famicom were now entirely different creatures altogether. As for the games themselves, both suffered massive visual downgrades in the move from their original platforms to NES. Only one of them was still fun to play, though.