Home / Series / Retro Game Mechanics Explained / Aired Order / Season 2020 / Episode 6

Pokémon Sprite Decompression Explained

How can so many Pokémon sprites fit in such a small game, and how exactly is all that data compressed? It's all explained right here.

English
  • Originally Aired June 30, 2020
  • Runtime 34 minutes
  • Production Code aF1Yw_wu2cM
  • Network YouTube
  • Created July 2, 2020 by
    Administrator admin
  • Modified July 2, 2020 by
    Administrator admin