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All Seasons

Season 2019

  • S2019E01 How The Last Guardian Was Made and Survived Development Hell

    • December 21, 2019

    This The Last Guardian documentary details the development of the video game The Last Guardian and goes behind the scenes of its creation. Discover why the game was delayed for so long and how the start of its development goes all the way to 2005, when Fumito Ueda started to think about ideas for his next project. The Last Guardian was eventually released on the 6th of December 2016. The documentary also takes a look at Fumito Udea's next project which he has hinted at on the genDESIGN website with an image titled "Beauty and the Beast 2018".

Season 2020

  • S2020E01 Why Konami Pushed Hideo Kojima Out of The Company

    • January 13, 2020

    This video game documentary about Hideo Kojima details the whole story of why Konami pushed Hideo Kojima out of the company after he was employed there for nearly three decades.

  • S2020E02 How Untitled Goose Game Was Made and Inspired by Hitman

    • January 24, 2020

    This Untitled Goose Game documentary details the development of the video game Untitled Goose game and goes behind the scenes of its creation. Discover how the Australian developer House House got the idea for the goose game and how it became a huge internet sensation.

  • S2020E03 How Subnautica Was Made and Saved by its Community

    • February 14, 2020

    This Subnautica documentary details the development of the video game Subnautica and goes behind the scenes of its creation. Discover how the developer Unknown Worlds did Early Access right with the development of Subnautica. The documentary explores why the game is a showcase for how to successfully apply a transparant game development approach. Unknown Worlds is currently applying everything they learned from the development of Subnautica to its sequel Subnautica: Below Zero.

  • S2020E04 How Journey Was Made and Why The Developer Went Bankrupt

    • March 15, 2020

    This Journey documentary details the development of the video game Journey and goes behind the scenes of its creation. The documentary also explores why the developer Thatgamecompany went bankrupt a couple of months before Journey was released in 2012. Jenova Chen was the creative director of Journey and made it his mission to make a video game where players can emotionally connect with each other. Discover the many struggles the team had to go through while developing this amazing video game.

  • S2020E05 How Darkest Dungeon Was Made and Caused an Outrage

    • April 25, 2020

    This Darkest Dungeon documentary details the development of the video game Darkest Dungeon and goes behind the scenes of its creation. Discover how Tyler Sigman and Chris Bourassa created their own game development studio and brought their idea for Darkest Dungeon to life, as well as how they managed to develop a critically and financially successful game with the help of Kickstarter and Early Access. The documentary also explores why the developer had to deal with an outrage after they implemented two new gameplay changes in the Early Access version. Red Hook Studios is far from done with the world they created for Darkest Dungeon and is currently working on Darkest Dungeon 2, a direct sequel that will release on Early Access first, just like the original.

  • S2020E06 How Stardew Valley Was Made by Only One Person

    • September 19, 2020

    This Stardew Valley documentary details the development of the video game Stardew Valley and goes behind the scenes of its creation. Discover how Eric Barone, an Auburn native, made the very successful farming simulator RPG all by himself. Creating all the art, music, sound effects, dialogue and programming were a daunting task that had its ups and downs, but after four years of development, it all paid off for Eric. Stardew Valley would go on to be a huge success, selling 10 million copies as of January 2020. The documentary also explores how Eric wanted to develop a small Harvest Moon clone at first, but eventually decided to expand the scope of his passion project and develop his dream version of what Harvest Moon could be. It also details why Eric Barone kept his real-life identity a secret for years and instead used his nickname ConcernedApe when he communicated about Stardew Valley’s development.

  • S2020E07 How Super Mario 64 Was Made and Inspired by a Yoshi Prototype

    • June 14, 2020

    This Super Mario 64 documentary details the development of the video game Super Mario 64 and goes behind the scenes of its creation. Discover how Shigeru Miyamoto first had the idea for a 3D Mario game during the development of Star Fox on the SNES and how it was later inspired by a Yoshi prototype that was pitched by the UK-based development studio Argonaut Software. The documentary also explores the many trials and tribulations the development team faced and takes a look at the many design decisions that were made during development of the Nintendo 64 launch title. Super Mario 64 became a huge success for Nintendo and was one of the main contributing factors of the Nintendo 64’s initial popularity. It also set a new standard for 3D platformers and even to this day, it’s still considered to be one of the best platformers around.

  • S2020E08 How Hollow Knight Was Made and First Appeared on Newgrounds

    • July 19, 2020

    This Hollow Knight documentary details the development of the video game Hollow Knight and goes behind the scenes of its creation. Discover how Ari Gibson and William Pellen became friends and eventually came up with the idea for Hollow Knight while participating in Game Jams together. Afterwards, they quit their jobs and founded their own Indie Studio called Team Cherry. After almost three years of development, the 2D platformer would go on to be a huge success, selling 2.8 million copies as of February 2019. Team Cherry announced a sequel called Silksong in 2019. The documentary also explores all the design decisions that Team Cherry made and how the game started out as a top-down survival game. It also details how the developers wanted to make Hollow Knight stand out from other Metroidvania games and how challenging it was to balance the game’s difficulty.

  • S2020E09 How Undertale Was Made and Why its Success Scared The Creator

    • August 30, 2020

    This Undertale documentary details the development of the video game Undertale and goes behind the scenes of its creation. Discover how developer Toby Fox came up with the idea for the unconventional RPG and how he wanted to challenge conventional RPG mechanics and tropes and fully embrace the video game medium. While Toby developed Undertale mostly on his own, he did receive help from several artists, most notably a friend of his named Temmie Chang. The documentary also explores all the design decisions that Toby Fox made and how the game was inspired by a Wikipedia article about arrays. It also details how Toby Fox struggled with the success of Undertale and even caused a burnout. Lastly, the documentary also takes a look at Toby's next project Deltarune.

  • S2020E10 How Celeste Was Made and Inspired by Real-Life Rock Climbing

    • October 2, 2020

    This Celeste documentary details the development of the video game Celeste and goes behind the scenes of its creation. Discover how Celeste started out as a simple PICO-8 game that was developed in four days and grew to the beloved indie platformer we know today. Once developers Maddy Thorson and Noel Berry were done with the PICO-8 game they decided to assemble a team to expand it into a fully-fledged game. The documentary also explores all the design decisions that the studio Matt Makes Games made and how the story of Celeste is very much a reflection of director Maddy Thorson’s personal experience with anxiety. Lastly, the documentary also takes a look at what’s next for the studio

  • S2020E11 How The Stanley Parable Was Made and Broke Up The Dev Team

    • November 1, 2020

    This The Stanley Parable documentary details the development of the video game The Stanley Parable and goes behind the scenes of its creation. Discover how Davey Wreden started working on the original Half-Life 2 mod version of The Stanley Parable when he was a 19 year old film student. Davey created the mod all on his own and when he released it, it instantly became an immense success. Despite all the success, Davey felt very lost after the game’s release, but thanks to the positive feedback from fans, he felt energized again and decided to remake the Half-Life 2 mod into a fully fledged game. He brought in developers from all over the world to help create the remake, including an independent developer named William Pugh. The duo were equal partners on the project, sharing the title of designer and writer. They set up their own studio called Galactic Cafe. The documentary also explores all the design decisions that Davey and William made and how, after the game’s release, the two de

  • S2020E12 How Among Us Was Made and Why The Developers Wanted to Quit

    • November 30, 2020

    This Among Us documentary details the development of the video game Among Us and goes behind the scenes of its creation. Discover how the members of the small indie studio InnerSloth all met each other in college and started working on Among Us in 2017, after a previous project failed. Originally, the game was only playable on mobile and didn’t support online multiplayer. After the Steam release months later, the team was thinking about giving up on the game entirely. The documentary also explores how Among Us became a massive success for the small indie studio and what kind of impact it had on the game itself and the developers. It also details all the design decisions that InnerSloth made throughout development. Lastly, the documentary also takes a look at what’s next for Among Us.

Season 2021

  • S2021E01 How Papers, Please Was Made and The History of The Developer

    • January 17, 2021

    This Papers, Please documentary details the development of the indie video game Papers, Please and goes behind the scenes of its creation. It also details the history of Lucas Pope’s development career. Discover how solo developer Lucas Pope got the idea for a game about checking people’s documents and how he was able to generate thousands upon thousands of unique travelers all on his own. The documentary also explores the entire development history of Lucas Pope, all the way from when he started his own development studio in the nineties, to working on the Uncharted series at Naughty Dog. It also details all the design decisions that Lucas made throughout development and how he not only wanted to make a fun game, but also put the player’s moral compass to the test. Lastly, the documentary also takes a brief look at what Lucas did next and what he’s up to currently.

  • S2021E02 How Shovel Knight Was Made and Started as a Joke

    • February 19, 2021

    This Shovel Knight documentary details the development of the indie video game Shovel Knight and goes behind the scenes of its creation. Discover how a handful of ex-WayForward developers started Yacht Club Games and wanted to make a game that adopted a simpler style of gameplay, much like the classic NES games from the eighties. The documentary also explores how the Kickstarter initially almost barely got funded but eventually blew up almost overnight and unlocked every single stretch goal. It also details all the design decisions that the studio made throughout development and how the team had to break the limitations of the NES to make Shovel Knight work. Furthermore, it delves into how Yacht Club Games ran out of money a couple of months before development and how it affected the team. Lastly, the documentary takes a look at why the developers burned out after developing the first additional campaign and what they did to recover from it.

  • S2021E03 Roots of Pacha Interview - Combat, Endgame Content, Multiplayer and More

    • March 7, 2021

    This interview with the developers of Roots of Pacha goes behind the scenes of its development and details several aspects of the game like who’s working on it, the initial spark, inspirations, combat, spiritual elements, multiplayer, endgame content and more. Discover more details about this new upcoming farming simulator set in the Stone Age that's inspired by Harvest Moon and Stardew Valley. Additionally, learn more about the history of the developers and why they started their own indie studio Soda Den.

  • S2021E04 How Terraria Was Made and Why Development Suddenly Stopped

    • March 27, 2021

    This Terraria documentary details the development of the indie game Terraria and goes behind the scenes of its creation. Discover more about how Andrew “Redigit” Spinks got the idea for the popular sandbox game and started his own indie studio Re-Logic, to begin development on Terraria. The documentary also explores all the design decisions that Andrew and his team made and how Terraria was inspired by some of Andrew’s favorite games. It also takes a close look at all the hurdles Re-Logic had to go through during Terraria’s 9-year long development cycle. There were actually multiple moments during its development that could have caused a premature end to Terraria’s decade long journey. Furthermore, it delves into other Re-Logic projects like Terraria 2 and Terraria: Otherworld and what exactly happened to them over the years. Lastly, the documentary explores Terraria’s legacy and how Re-Logic handed the keys to the community after they released the last major update titled “Journey’s

  • S2021E05 How The Binding of Isaac Was Made and Designed to Fail

    • May 10, 2021

    This The Binding of Isaac documentary details the development of the indie game The Binding of Isaac and goes behind the scenes of its creation. Discover more about indie developer Edmund McMillen and what inspired him to make his first roguelike after the success of his previous game Super Meat Boy. The documentary covers the entire development, from the original The Binding of Isaac all the way to the final DLC titled Repentance. It explores all the design decisions that Edmund made and why he designed Isaac to fail. Furthermore, it also takes a close look at all the problems Edmund and his co-developer Florian Himsl faced during Isaac’s development that started during a relaxing game jam. For example, the original Isaac was entirely made in Flash and this caused quite a lot of technical problems to get it to run properly on PC. Lastly, the documentary looks to the future to see what’s still in store for The Binding of Isaac and when we can expect a sequel to the successful roguelik

  • S2021E06 How Cave Story Was Made by Only One Person and Changed Indie Games Forever

    • June 21, 2021

    This Cave Story documentary details the development of the indie game Cave Story and goes behind the scenes of its creation. Discover how solo developer Daisuke “Pixel” Amaya learned how to make video games and what chain of events led to the idea for his legendary action platformer game that was released in 2004. The documentary also explores all the design decisions that Daisuke made and how Cave Story was inspired by some of Daisuke’s favorite games. It also takes a close look at all the hurdles Daisuke had to go through during development. As a solo developer, he was responsible for all the art, music, writing and programming. He did all this while also working full-time for a printer company, one of the reasons it took five years to develop Cave Story. Furthermore, it explores why Daisuke released the indie game completely free of charge. Lastly, the documentary explains how the PC port Cave Story+ and 3DS port Cave Story 3D came to be, as well as what Daisuke Amaya is up to now.

  • S2021E07 How Amnesia: The Dark Descent Was Made and Inspired by Super Mario 64

    • October 1, 2021

    This Amnesia: The Dark Descent documentary details the development of the indie horror game Amnesia: The Dark Descent and goes behind the scenes of its creation. Discover more about the indie horror game made by Frictional Games and how early iterations were inspired by Super Mario. The documentary also explores all the design decisions that Frictional Games made. It also takes a close look at all the struggles Frictional Games had to go through during Amnesia’s development. There were multiple moments during its development that could have caused a premature end to both the game and the entire studio. Furthermore, it delves into how the game uses people’s own imagination against them by lying about the inner workings of the game’s sanity system. Lastly, the documentary shows a lot of concept art and early alpha footage that was hidden in the game’s files.

  • S2021E08 How Hades Was Made and Why its Early Concept Didn’t Work

    • September 13, 2021

    This Hades documentary details the development of the indie game Hades and goes behind the scenes of its creation. Discover how Supergiant Games, the creators of Bastion, Transistor and Pyre, prioritized a transparent and inclusive development process before they even had the idea for their first roguelike dungeon-crawler. The documentary also explores all the design decisions that Supergiant Games made and why Theseus was originally going to be the protagonist instead of Zagreus. It also takes a close look at the inspirations for the ink art style and why the team choose to introduce more diversity among the Olympian characters. Implementing a cohesive narrative within the roguelike genre also presented lots of challenges that the studio found clever solutions for. Furthermore, it explores how the developers used Early Access to create the best possible version of Hades.

  • S2021E09 How Don’t Starve Was Made and Why The Devs Had Heated Discussions

    • October 23, 2021

    This Don’t Starve documentary details the development of the indie survival game Don’t Starve and goes behind the scenes of its creation. Discover more about developer Klei Entertainment and how a prototype from one of their yearly company game jams was the starting point for Don’t Starve. The documentary also explores all the design decisions that the small four-person team made and why their first concepts and prototypes were designed as a free-to-play game. It also takes a close look at all the hurdles Klei Entertainment had to go through. The concept art at the beginning of development looked drastically different from how Don’t Starve looks today. Additionally, the team had many heated discussions about how to monetize their survival game. Furthermore, it delves into why the indie studio chose to launch a free beta version of Don’t Starve on the Chrome Web Story and opted for a transparent development process that relied heavily on direct feedback from players. Lastly, it sums up

  • S2021E10 How Pokémon Red & Blue Were Made

    • December 23, 2021

    This Pokémon documentary details the development of the monster collecting RPG Pokémon Red & Blue and goes behind the scenes of their creation. Discover more about creator Satoshi Tajiri and how his love for bug catching led to the idea for Pokémon. The documentary also explores all the design decisions that development studio Game Freak, which consisted of only nine developers at the time, made and shows how Pokémon trainers were initially going to participate in battles with certain weapons for example. It also takes a close look at all the hurdles Game Freak had to go through. The title was initially going to be “Capsule Monsters” but it had to be changed multiple times, because it resembled Ultraman’s Capsule Kaiju a little too much. Additionally, reducing over 200 designs for all the Pokémon to their favorite 151 proved to be a bigger challenge than anticipated. Furthermore, there was one moment during development that almost destroyed years of work. Lastly, the developers experi

Season 2022

  • S2022E01 How Cuphead Was Made and Struggled Finding The Right Protagonist

    • February 13, 2022

    This Cuphead documentary details the development of 2D platformer Cuphead and goes behind the scenes of its creation. Discover more about developer Studio MDHR and its two founders, Chad and Jared Moldenhauer. Growing up as brothers, Jared and Chad loved watching cartoons from the 30s and playing run-and-gun video games such as Mega Man, Contra and Gunstar Heroes. The documentary also explores all the design decisions that Studio MDHR made and shows how the 1930s cartoon style started as a joke.

  • S2022E02 How Disco Elysium Was Made and Shares a Deep Personal Connection With The Devs

    • April 15, 2022

    This Disco Elysium documentary details the development of the detective RPG Disco Elysium and goes behind the scenes of its creation. Discover more about the development studio ZA/UM and the people behind it. Their story begins after a drunken night in Estonia when Robert Kurvitz, who ultimately became the lead writer and designer, and his friends decided to start a creative collective to make their artistic voices heard. Before attempting to make a video game, Robert first wrote a book that ended up becoming a big failure which launched him into a deep depression. The documentary also explores all the design decisions that ZA/UM made and shows how they took inspiration from Twitter.

  • S2022E03 How Elden Ring Was Made and Why The Director Feels Apologetic

    • May 22, 2022

    This Elden Ring documentary details the development of the high fantasy RPG Elden Ring and goes behind the scenes of its creation. Discover more about renowned game developer Hidetaka Miyazaki, who directed Elden Ring and Sekiro: Shadows Die Twice at the same time. Directing Elden Ring felt very fresh to Miyazaki thanks to the unexpected collaboration with famous author George R.R. Martin. The Documentary also explores all the design decisions that the studio FromSoftware made and shows how they took all the lessons learned from creating Dark Souls and applied it to a huge open world.

  • S2022E04 How Dead Cells Was Made and Started as a Free-To-Play Tower Defense Mobile Game

    • July 9, 2022

    This Dead Cells documentary details the development of 2D action roguelike indie game Dead Cells and goes behind the scenes of its creation. Discover more about developer Motion Twin, where there are no bosses or traditional hierarchy and all employees receive the same salary. For over a decade, Motion Twin mostly made free-to-play browser and mobile games until they decided to make a sequel to one of their previous games called Die2Nite, which eventually evolved into Dead Cells. The documentary also explores all the design decisions that Motion Twin made and shows how Dead Cells started as a free-to-play tower defense mobile/browser game.

  • S2022E05 How Enter The Gungeon Was Made by Waiting in a Parking Lot For 6 Hours

    • August 14, 2022

    This Enter The Gungeon documentary details the development of 2D bullet hell roguelike Enter The Gungeon and goes behind the scenes of its creation. Discover more about development studio Dodge Roll and its small team of creators. Brent Sodman, David Rubel and Dave Crooks were all working at Mythic Entertainment, until EA sold the whole company. Instead of going to another EA studio, the developers decided to start their own video game company and began working on Enter The Gungeon. The documentary also explores all the design decisions that Dodge Roll made and shows how the basic premise and gameplay was born in a single afternoon.

  • S2022E06 How Stray Was Made and Only Featured Humans Initially

    • September 19, 2022

    This Stray documentary details the development of 3D adventure game Stray and goes behind the scenes of its creation. Discover more about developer BlueTwelve Studio and its two founders, Viv and Koola. When they were working at Ubisoft as artists, they decided to leave the company and instead pursue their dream of making their very first indie game together. The documentary also explores all the design decisions that BlueTwelve Studio made and shows how their cyberpunk city was inspired by a real city that was located in Hong Kong. On top of that, it shows how they experimented with human NPC’s to populate their compact city.