Taxman and Stealth... you've made Dreams Come True!
Drive-Thru Reviews are our brand-new series of short-form video reviews. We're aiming to make each one only about a minute long, and unlike our full reviews, we'll be appending our own unique scoring system. They should be a great way to quickly find out if a game might be right for you.
TGC Spotlight is a series where I put some shine on up-and-coming YouTubers that deserve more exposure! Today, I'm spotlighting a very original channel called Vince|19, who as of this upload has only 178 subscribers!
Critics describe a paradox in old-school Sonic titles: If this is supposed to be a game about GOING FAST, why does it punish me so much for DOING THAT? If that's been your experience, if the Sonic gameplay style has never quite CLICKED for you, then let me see if I can help...
It's been 20 years since 9/9/99, but UH OH, I already made an episode about the Dreamcast! What's a card-carrying old-school Sega fanboy to do!? Easy: Make ANOTHER video on the same subject, gushing over the hardware and accessories, and answering a few common questions about the original episode. This is the Dreamcast add-on!
By 2005, it was clear that the Sonic the Hedgehog series had lost its shine. A few years of critically-panned games sent this icon of the industry spiraling. The franchise, the company, the FANDOM, we all needed a win. What we got was Shadow the Hedgehog.
A memory card with a screen? A handheld console that could download games from the internet FOR FREE in the late 90's? Another wonderful, innovative, STUPIDLY ahead of its time idea from Sega that was WAY too ambitious to be anything but unappreciated and under-utilized!? Yes, yes, and yes! This was formerly a Patreon-exclusive episode of the show, but I'm releasing it here as a present for everyone. Hope you all have an excellent holiday and a Happy New Year!
It's been 25 years since I first heard about a Sonic movie. After a lifetime of waiting, a horrifying reveal, and an impressive course correction... was it worth all the hype?
Metroid II was a critically important piece of the series’ lore, telling the story of Samus’s first visit to her enemies’ homeworld, establishing concepts that would become mainstays, and setting in motion the story events that would drive the rest of the series. It was also a 1991 release for the Game Boy, every ambition it had tarnished by time. More than any other game in the series, Metroid II needed a remake. And when it finally happened, it would be Metroid's return to prominence after seven long years.