Spin that wheel! After a hefty lore dump, our first crew of heroes start their adventure! This ep has some classic fantasy stuff like cars with feet for wheels, VIP passes, and cabbage soup! (Separately there's a giant Obelisk that crashed into some mountains a few decades ago. Almost forgot that part!)
Our lovable interviewees journey into the Obelisk and discover it's not always fun to see how the sausage is made. The competition gets serious as Astrid learns money can't buy everything, Turbine asks the tough questions, and Brenda Elizabeth dons a new costume.
Our extremely qualified candidates continue to prove their worth. BrendaElizabeth pitches a deeply personal (if confusing) idea to the Robosphynx, Astrid takes in the sights, and Turbine makes robot snake spaghetti. Bon Appétit!
The ruse? Over! Galfas? Gone! The Obelisk? Crumbling! Our team? Falling! This episode continues (again, as always, so far) from last time's literal cliffhanger as our candidates stop thinking about Jobs and start thinking about Not Hitting The Ground Really Hard. Find out what answers lie at the bottom of this very long fall!
The final episode of Arc One! Brenda Elizabeth, Astrid, and Turbine finally confront the true Barnabus head on. This episode has everything you could ever want: lore, a lost city, a plan to take over the world, huge life altering choices and even an extremely brief marriage! Find out exactly what material makes up the fabric of the universe on the thrilling conclusion!
The Rote' Begins is the session 0 for Amalar: Arc 2.
Turbine and Mop set out from Aberdeen to Salinport in hopes of tracking down a clue to inner workings of the Obelisk on the far side of the Sapphire Lakes. Along the way they link up with new allies, Turbine's mom's friend Nance (Ally Beardsley) and her "normal" loxodon bud, Grib (Jacob Wysocki). Get ready for DRAMA on the high seas (actually a lake)!!!!
The Rotators are already being attacked by pirates even though they JUST left Salinport! Grib connects with his wildfire, Nance doubles down and (a still tipsy) Turbine channels the night bird. It's a battle of boats on this weeks Rotating Heroes Pod!!!!
The charter continues! The rotators check in post Pirate fight and search for answers to what's going on with their mysterious charter guests, before arriving at the canal locks connecting the East Sapphire and Sapphire lakes. Listen to find out if the canal is the key to their destination or possibly a dead end!
Loxodons, dachsunds, locks and the sun! It's time for the final episode of the Second Arc!!! We pick the battle up right where we left off! Our rotators scramble to rescue Yerath from the depths below while escaping the last chamber of the LockKeeper! Nance get's creative, Turbine get's behind the wheel and Grib connects to his roots on the thrilling conclusion of Arc 2!
Our new arc begins at the last human stronghold at the edge of the Endless Holt, Fort Cutler. While his father is away, a young Rufus Cutler (Devin Field) get’s a crash course in responsibility as the interim leader of Fort Cutler. Elsewhere, Fraeya Black (Victoria Longwell) does her best to follow her God Xophine and the emerald light wherever it may shine. Finally, returning rotator, Grib, sits imprisoned in the dungeons below the castle itself. As the council of Fort Cutler argues over Grib’s fate, it becomes clear that other dangers are afoot!
The remaining forces at Fort Cutler meet to discuss what the hell is going on with these bugs! Rufus saves face, Fraeya volunteers and Grib seeks revenge! All before seeing what the forest itself has in store for them.
A night of dreams or a night of nightmares?! The rotators find anything but rest in their first night in the forest as they battle it out with some terrifying Displacer Beasts. Grib calls upon a storm, Rufus thinks back to his training, and Fraeya finally meets her match!
Our heroes must cross a deadly river at the formerly intact "Cutler" Bridge! Fraeya moves as if lifted by flutes, Grib gets cold blooded and Rufus goes for the head! What new secrets (and poems) lie on the other side?! Get ready for what some might call a THICC SODE!
Grib, Fraeya and Rufus do their best to get intel from the freshly rescued Cribbage. Our rotators get a lay of the land and sneak full speed (extremely carefully, on tip toes, maybe actually kind of slowly) ahead! Will Fraeya and the gang find out what the Red Rust Clan is up to? Will Grib read a poem? Will Rufus finally chop off another person's head?
It's a family reunion this week on the Rotating Heroes! Rufus briefly reconnects with his Uncle, before having to escape the Red Rust Clan in everyone's favorite biome: A swamp! Our heroes do their best to avoid the trickery in the fog as well as breakthrough some crusty exteriors to their more gooey honest centers. Huge truths (and Grib's last name) are finally revealed!!
The third arc, an adventure of a life time for Grib, Fraeya, and Rufus heads toward the finish line as our heroes race to rescue their Fort Cutler brethren at Waeldon Keep. Grib channels new elements, Fraeya gets recognized, and Rufus takes a walk on the wild side. Yes, things get bear-y interesting on this weeks ep!!
The final bark of the third arc is here! Listen to the Fort Cutler crew's final discussion as they talk their journey overall, what the future holds for Fraeya and whether or not Grib and Rufus' friendship will hold strong!
Before we get into the fourth arc, we're going back across the world to revisit the quaint (fictional) town of Aberdeen. Siobhan Thompson returns as Astrid Starborn, joined by regional theater actor/ gnome paladin, John Daffodil (Grant O'Brien) and absolutely yolked musician/ half orc bard, Tyson Fallensong (Travis Helwig).
We pick back up with Fraeya Black (Victoria Longwell) finding herself feeling down. She's just fallen through the length of a mountain to a deep underground river, she's separated from her dear friends (also Rufus) with no way back, and not to mention it's been a few episodes since she has had a long rest. Despite all this, Fraeya will soon find that deep below the forest isn't quite as desolate as it first appeared... Justin Michael (Infinity Train, Nature Talks to Itself) and Marissa Strickland (Black-ish, Trade Show Show) join this arc as possibly the two strangest PC's on the pod yet!!
In the second episode of the fourth arc, our rotators get to know the mysterious, disheveled Elf. Our heroes go on an absolutely wild supply run for the items they need to get through the Iron Gate. Teeths shines, Squeej sneaks and Fraeya goes one on one!
The third and final episode of the fourth arc is now live! Join the rotators as they journey into the Mother Worm. Teeths finds her spotlight, Fraeya goes clankless, and Squeej reveals exciting truths! Coming in at a whopping 2 hours and 20 minutes this ep is quite a doozy!!!!
In a very spooky one shot, Turbine (Mike Trapp) finds himself a guest at Freakums Manor *A CLAP OF THUNDER* Hosted by the ghoulish progeny of the family, Tuesday and Chumsley Freakums (Jess Ross & Luke Field) Turbine finds himself helping these children with some problems that are possibly to DIE FOR?!?! *ANOTHER CLAP OF THUNDER* Also Mop is there too! *A THIRD CLAP OF THUNDER*
"For the strength of the pack is the wolf, and the strength of the wolf is the pack." - Rudyard Kipling, author of The Jungle Book and I assume, a wolf That's right, Arc 5 is an OOPS ALL WOLVES campaign. It's also a prequel! Join the sweet scout Tuffy (Matt Cordova), the grizzled former alpha, Harland (Izzy Roland), and introspective beta, Grey (Brennan Lee Mulligan) as they hunt for their pack and find much much more than they bargained for!
Our pack sets out on their mission to deliver baby Fraeya to safety! They discover traveling with a fur-less pup makes everything a little more complicated. Harland gets serious, Tuffy proves his name and Grey learns about new kinds of howls!
Arrroooooo you doin? Arc 5 episode 3 is finally here. Our heroes explode out of the gate chasing after the demon monkeys that snatched up baby Fraeya. Harland changes strategies, Tuffy bites and smites, and Grey shapes the world around her. Listen now!
The final campaign episode of the fifth arc is here. The wolves must push onward toward uncertain futures. Tuffy leads, Grey plans and Harland braves the worst. Surprises abound in this epic finale!!!
After a long voyage across the Sapphire Lakes, Nance Rae (Ally Beardsley) is back in town with one thing on her mind: Chili Night. Unfortunately for her, a few city wide problems have filtered all the way down to her dinner plans. With the help/hindrance of Jon Daffodil (Grant O'Brien) and the star power of new friend Sago Glegg (Dan Lippert) Nance must do what she can to get that hearty chili cooking!
After chasing a jester into the crowds of Bumper Street our rotators search for clues to the whereabouts of this villain. Nance runs into an old friend, Sago runs into an old flame, and John Daffodil (much to the dismay of everyone around him) commits to his character.
Our rotators investigate where this Saltbreaker assassin may have gone and just what Roland Volkes is up to. John Daffodil blends in, Nance get's caffeinated and Sago plays to his strengths.
Arc six ends with a DOOZY of a finale! Will our rotators make it in time to stop Roland Volkes from completing his mysterious ritual? Can our heroes make it to their extremely important chili cook off? Will there be an impossibly huge celebrity cameo???
Arc 7 begins! Unlikely paths cross as Sago Glegg (Dan Lippert) finds himself transported into the depths of Xophine's forest. Grib (Jacob Wysocki) returns and Uh Oh (Rekha Shankar) makes her debut!
Our band of heroes arrives in the city proper and takes in all that Pompapumpa has to offer. The best spas, thriving culture and a high council with a stupid name? Listen now to hear Uh Oh finally make friends, Sago struggle to assimilate and Grib seek out his origins all while Mt. Trunkus continues to rumble...
Join our heroes as they journey up the mountain to save the city of Pompapumpa below. Grib treks into his past, Uh Oh reconnects with family and Sago changes out of a Pumpkin.
The climactic final battle of Arc Seven! Our heroes must face a mysterious new warforged villain. Will they stop him in time to save the town from Pulphoros? Will Pompapumpa make it through this day? Listen now to find out!
With a new DM, 2 new players, and a returning hero there is much to unpack in Arc 8. After being taken on a spiritual journey, Freaya Black must start to unravel the mysteries of her past to determine the course of her future, but fear not she will have the help of some new friends whom she feels an instant connection to! WELCOME TO ARC 8! We hope you enjoy the latest installment in the World Of Amelar!
With the clock ticking the team needs to find the 'handbook' or it could be midnight for Jin. They travel to the extremely... interesting elven city of Kerkuri, which rubs Fraeya up the wrong way but the gang still manages to make a few new friends. WELCOME TO ARC 8! We hope you enjoy the latest installment in the World Of Amelar!
Kneedle Bottom has revealed itself to be a place of many mysteries but none more curious or as pressing as that of the Jade Knight, answers are needed fast but not as fast as a potential exit from this situation! We hope you enjoy the latest installment in the World Of Amelar!
Here we are! The finale of Arc 8! With the time running out for Jin can they find the handbook & figure out what is happening in Kneedlebottom!? Their quest takes them to the base of the mysterious God Obelisk... But who knows what awaits them on the inside. We hope you enjoy the latest installment in the World Of Amelar!
The quest continues for Jin and Booky Creep as they search for the next part of the Al·Go·Rithm. Luckly there job gets a little easier when they bump into two extremely strong... Students?
Ding, ding, ding! Class is back in session. Our heroes do their best to keep up appearances at the school while trying to figure out what is going on in the senior section.
In this episode Finne has a heart to heart with his mother and find out some truths about his past before the trio in enlist the help of a teacher to finally get some answers!
After Finne's startling descovery and the Vice Princables plan rapidly coming together it is truely now or never for this 400+ year old man, 2 high school students & a subsitute teacher to save Kerkuri and maybe all of Amalar!
Having helped save Pompapumpa, Sago Glegg starts his long journey home to Salinport and back to his love, Fiona. Sago must troubleshoot roadblocks and dead ends with the help of newfound acquaintances Strundleteet and Dooter. But is Sago's trust misplaced in his newfound allies? The answer: Maybe!
Sago, Dooter and Strundleteet continue to find themselves in hot, hot water as they fight to stay afloat, properly mourn a fallen sailor, and find out what lies further down river...
New details emerge from our dynamic duos' past as the journey downriver boils over as the crew of the Pinecone must overcome their differences & band together or they will absolutely die... Will this be RHP's first ever TPK or can Sago, Dooter & Strundleteet survive this steaming stream?
With Jin on a mission to gather the 3rd part of the Al-Go-Rythm, his quest will take him into the Endless Holt itself! However, there are not only heroes of Amalar here to aid him but the villains of Amalar working to stop him.
The top of the God Obelisk houses many secrets none more strange than that of the mysterious orb claiming to be its original inventor, many pieces of the puzzle are missing and our team are determined to get some answers! Get ready... FOR SOME LORE!
I feel like understanding the episode title for this one is worth the price of admission! To find old friends one has to take a trip down memory lane! That is where we are headed this week. I can't say more than that in the description! I will spoil it! JUST GO LISTEN!
Thanks for waiting everyone! It's time to form a plan and execute it perfectly without a hitch or problem... right? RIGHT?!
ARC 11 Finale! Epic boss fights, massive lore drops & Minecraft axes, what more could you possibly need?! Our trio faces off with an embodiment of the Midnight Sequence itself!
To look forward you must sometimes look back... Or some kind of old saying like that!
Dead... They all died there is nothing more to add here... Right?!!
What doesn't this episode have? Our trio of misfits must find out what the strange **Brotherhood of Ancient Researchers** (Navigating Arcane Beliefs and Unveiling Secrets) is up to if they are to have any hope of rescuing Maarus's daughter!
Our small but fierce trio must descend on Fort Cutler to stop the brotherhood and Grenbocker... Will they make it? WHO CAN SAY! Well, I can.... And you will be able to by the end of this episode! ENJOY THE FINALE OF ARC 12!
Silly Little Dumbasses is the first episode of Amalar: Arc 13.
in: Episodes, Amalar, Amalar Episodes, and 2 more Arc 13 Episode 2: Is This Permanent? Sign in to edit Is This Permanent? Arc 13 Episode 2 Air Date 10 October 2024 Episode Guide Runtime 1:44:05 Previous Episode Next Episode Silly Little Dumbasses CoCo Corner Is This Permanent? is the second episode of Amalar: Arc 13 Description What awaits the trio inside the Generals Tree!? Vana, Dooter & Kerp make promises, complete trials and of course make some REALLY questionable decisions.
I promise... This is one episode of Rotating Heroes you cannot miss. Only then can you bask in the incredible musical talent that is... Zac Oyama! The party ventures further into the trails, as Kerp receives a blessing...
I can't believe these silly little dumbass's actually made it to the end! BUT will they be strong enough to face what is to come... Probably not! ENJOY THE EPIC CONCLUSION OF ARC 13!
Gods are curious beings...
The reunion we have all been waiting for! The Arc 3 crew is back together and they mean business...
Augie/ The Silver Barnabus promised Squeej & Teeths a swift death should he see them again! Turns out he is an elf of his word.
Having taken a leap of faith the crew must now begin the task of finding Jin & saving Xophines plane... It's ok though... if they fail it will only be the end of Amalar as we know it.
The journey continues towards the last tree of Xophine. But in order to make it they will need more help...
Sir Vissel travels back to his home, where more secrets are hidden than he might realise.
By this point, Amalar needs no introduction. The End begins. I have loved this world so very much and I hope you enjoy this final installment... Stick around after the final music... *Side Eye Emoji*
Having never been sent to jail Aully Flash now walks a different path in life, but just where will he end up instead? Experience moments in time that never happened in the first episode of Rewritten Heroes, with future episodes exclusive to the Champions of Xophine tier.
Uncover the dark secrets of the Turlett family as Shaddy strives to gain his parents approval in ways he was never destined to.
It is time to embark on one of the largest and most epic adventures through the space, mysteries abound, new threats close in & many silly twists and turns to come. Thank you so much for joining us, strap in, it is going to get bumpy.
The crew arrive at their destination and set out to deliver the mysterious package. A bit of window shopping along the way leads our trio into a situation they could never have predicted.
With a creature hot on their tails, no magic to aid them and mysterious box in hand, our rotators venture ever forwards. Could this day get any weirder?
A mysterious eye deep underground draws the attention of our crew, what secrets does it hold and why does it have its gaze so fixed on Aully?
Armed with the knowledge of what’s inside the mysterious box, our crew form a daring plan to ensure the contents inside don't fall into the wrong hands.
Our crew is tested as they venture deep into enemy territory and discover the full extent of what they’ve got themselves into.
It’s time to plan a heist! But as our crew draws in on saving the day, there are still are a few things that need to be said to clear the air between our trio…
What obstacles lie in wait for our heroic trio as they execute their daring heist to board the Turlet cruise liner?
As our crew plan their next move, it’s becoming very clear that time is running short to save the cruise liner.
It seems our heroic trio will have to think on their feet if they stand any chance of making it out of this one alive.
Axis is abuzz with the news of a major incident aboard a Turlett cruise liner, meanwhile the crew of the Silver Hawk can’t help but feel like something is just… off.
Our crew awake in their beds after a questionable night’s sleep, everything and everyone seem to be normal, maybe they just partied a little too hard?