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How Thief's Stealth System Almost Didn't Work

1998's Thief: The Dark Project was a pioneer for the stealth genre, utilizing light and shadow as essential gameplay mechanics. The very thing that Thief became so well-known for was also the game's biggest development hurdle. Looking Glass Studios founder Paul Neurath recounts the difficulties creating Thief: The Dark Project, and how its AI systems had to be completely rewritten years into development.

English
  • Originally Aired February 20, 2018
  • Runtime 12 minutes
  • Network YouTube
  • Created March 8, 2020 by
    Administrator admin
  • Modified March 8, 2020 by
    Administrator admin