Toggle navigation
Discover
On Today
Awards
Companies
Lists
People
Tagging & Taxonomy
Earn Points
Support
Add A Record
Add Series
Add Movie
Add Person
Account
Dashboard
Notifications
Subscribe
Favorite Series
Favorite Movies
Logout
Login
Add Series
Add Movie
Add Person
Dashboard
Notifications
Subscribe
Favorite Series
Favorite Movies
Logout
Login
Home
/
Series
/
Blender Tutorials
/ Aired Order /
All Seasons
Season 1
S01E01
Basics 1
S01E02
Basics 2 - Libraries Linking
S01E03
Basics 3 - Animation Setup
S01E04
Making a Walk 1 - First Contact
S01E05
Making a Walk 2 - First Step
S01E06
Making a Walk 3 - Tweak, Tweak
S01E07
Making a Walk 4 - Second Step
S01E08
Making a Walk 5 - NLA Forward Cycle
S01E09
Making a Walk 6 - NLA Curve Deform
S01E10
Animation 2 - Cartoon Take 1
S01E11
Animation 2 - Cartoon Take 2
S01E12
Animation 2 - Cartoon Take 3
S01E13
Animation 3 - Bendy Legs
S01E14
Animation 3 - Floppy Arms
S01E15
Rigging 1 - Hands Fingers - Finger Rig
S01E16
Rigging 2 - Legs 1 - Leg Rig Overview
S01E17
Rigging 2 - Legs 2 - Leg Rig FK Tricks
S01E18
Rigging 2 - Legs 3 - Leg Rig IK Basic
S01E19
Rigging 2 - Legs 4 - Leg Rig IK Fixed
S01E20
Rigging 2 - Legs 5 - Leg Rig 2nd IK
Season 2
S02E01
Blender 101
S02E02
Workflow
S02E03
Rattling Bones
S02E04
Get in Role
S02E05
Acting for Animators
S02E06
Posing
S02E07
Keys Breakdowns
S02E08
Weight
S02E09
Walk in the Park
S02E10
Run Away!
S02E11
Arch Enemy
S02E12
Overlapping Action
S02E13
The Big Picture
Season 3
S03E01
Sketching
S03E02
Drawing
S03E03
Alchemy
S03E04
Coloring
S03E05
Painting
S03E06
Finishing
S03E07
Model sheet
S03E08
WIP shain the ogre
S03E09
WIP lia turtle
S03E10
WIP cendrea
S03E11
WIP sci fi waterhorse
S03E12
WIP lia planet
S03E13
WIP shain vs dragon
S03E14
WIP cendrea portrait
S03E15
WIP model sheet
S03E16
WIP bonus quetzalcoat
Season 4
S04E01
References - 01 Head
S04E02
References - 02 Body
S04E03
References - 03 Hand
S04E04
Head - 01 Eyeball and Cornea
S04E05
Head - 02 Background Images
S04E06
Head - 03 Eye Socket Blocking
S04E07
Head - 04 Nose Blocking
S04E08
Head - 05 Mouth Blocking
S04E09
Head - 06 Eyeball Fitting
S04E10
Head - 07 Eye Socket Detailing
S04E11
Head - 08 Mouth Detailing
S04E12
Head - 09 Nose Detailing
S04E13
Head - 10 Cheek, Jaw, Forehead, Scalp
S04E14
Head - 11 Neck
S04E15
Head - 12 Shaping
S04E16
Head - 13 Ear
S04E17
Head - 14 Final Shaping
S04E18
Head - 15 Geometry Eyelashes
S04E19
Body - 01 Setting Up Background Images
S04E20
Body - 02 Torso
S04E21
Body - 03 Pelvis
S04E22
Body - 04 Leg
S04E23
Body - 05 Arm
S04E24
Body - 06 Fingers
S04E25
Body - 07 Hand and Thumb
S04E26
Body - 08 Rest Pose
S04E27
Hair - 01 Base
S04E28
Hair - 02 Strands
S04E29
Cloths - 01 Pants
S04E30
Cloths - 02 Shirt
S04E31
Cloths - 03 Boot
S04E32
Cloths - 04 Masking Under Clothing
S04E33
Cloths - 05 Shirt2 and Corset
S04E34
Cloths - 06 Boot Detailing
S04E35
Cloths - 07 Corset Detailing
S04E36
Cloths - 08 Pants Finishing
S04E37
End - 01 Wrap Up
Season 5
S05E01
modeling 01 - Blender UI
S05E02
modeling 02 - Blender Basics
S05E03
modeling 03 - Modeling part 1
S05E04
modeling 04 - Modeling part 2
S05E05
Full WIP -Mission- 01 - Vehicle part 1
S05E06
Full WIP -Mission- 02 - Vehicle part 2
S05E07
Full WIP -Mission- 03 - Background
S05E08
Full WIP -Mission- 04 - Rendering
S05E09
Full WIP -Mission- 05 - Texturing
S05E10
Full WIP -Mission- 06 - Render Layers
S05E11
Full WIP -Mission- 07 - Switch to 2D
S05E12
Color Blocking part 1
S05E13
Color Blocking part 2
S05E14
Color Blocking part 3
S05E15
Gimp Ambiant
S05E16
MyPaint
S05E17
Gimp Finishing
S05E18
WIP Epilogue
S05E19
Blend_Paint projects A1 - Vaisseau 3D
S05E20
Blend Paint projects A2 - Vaisseau 2D
S05E21
Blend Paint projects B1 - Secret Passage 3D
S05E22
Blend Paint projects B2 - Secret Passage 2D
Season 6
S06E01
Humane Rigging Part 1
S06E02
Humane Rigging Part 2
S06E03
Humane Rigging Part 3
S06E04
Humane Rigging Part 4
S06E05
Humane Rigging Part 5 Demo
S06E06
Humane Rigging Part 6
S06E07
Humane Rigging Part 7
S06E08
Humane Rigging Part 8
S06E09
Humane Rigging Part 9
S06E10
Humane Rigging Part 10
S06E11
Humane Rigging Part 11 Demo
S06E12
Humane Rigging Part 12
S06E13
Humane Rigging Part 13
S06E14
Humane Rigging Part 14
S06E15
Humane Rigging Part 15
S06E16
Humane Rigging Part 16
S06E17
Humane Rigging Part 17
S06E18
Humane Rigging Part 18 Demo
S06E19
Humane Rigging Part 19
S06E20
Humane Rigging Part 20
S06E21
Humane Rigging Part 21
S06E22
Humane Rigging Part 22
S06E23
Humane Rigging Part 23
S06E24
Humane Rigging Part 24
S06E25
Humane Rigging Part 25
S06E26
Humane Rigging Part 26 Demo
S06E27
Humane Rigging Part 27
S06E28
Humane Rigging Part 28
S06E29
Humane Rigging Part 29
S06E30
Humane Rigging Part 30
S06E31
Humane Rigging Part 32
S06E32
Humane Rigging Part 32
S06E33
Humane Rigging Part 33
S06E34
Humane Rigging Part 34
S06E35
Humane Rigging Part 35
S06E36
Humane Rigging Part 36
Season 7
S07E01
Intro
S07E02
One Point Tracking
S07E03
Two Point Tracking
S07E04
Two Point Stabilization
S07E05
Four Point Tracking
S07E06
Photogrammetry
S07E07
Tracking The First Shot
S07E08
Inside The Camera
S07E09
Setup The Tracking Scene
S07E10
Compositing
S07E11
Examining The Solution
S07E12
Feature Detection
S07E13
Dealing With Blur
S07E14
Using External Reference
S07E15
Helper Frames
S07E16
Creating a Clean Plate
S07E17
Head Tracking
S07E18
Composite Head Track
S07E19
Object amp Camera Track
S07E20
Gun Composite With Cycles
S07E21
Face Deformation
S07E22
Exporting
S07E23
Tips For Shooting
S07E24
Various Tips
Season 8
S08E01
Fur 01
S08E02
Fur 02
S08E03
Fur 03
S08E04
Modelling 01
S08E05
Modelling 02
S08E06
Modelling 03
S08E07
Planning, References Concept Art
S08E08
Sculpt 01
S08E09
Sculpt 02
S08E10
Sculpt 03
S08E11
Texturing 01
S08E12
Texturing 02
S08E13
Texturing 03
S08E14
Extra dinohead realtime
S08E15
Extra Painting Brushes NOAUDIO
Season 9
S09E01
the blender interface
S09E02
manipulating objects
S09E03
editing shapes
S09E04
using modifiers
S09E05
making 3d text
S09E06
exporting your model
S09E07
vertex colour
S09E08
uv unwrapping
S09E09
texture painting
S09E10
external textures
S09E11
baking textures
S09E12
scale and measurements
S09E13
checking wall thickness
S09E14
fixing wall thickness
S09E15
distorted faces and sharp edges
S09E16
overhangs and support
S09E17
making an object hollow
S09E18
sintel introduction
S09E19
sintel rendercheck
S09E20
sintel posing
S09E21
sintel cleanup manifold
S09E22
sintel baking and hair
Season 10
S10E01
Introduction - Game Asset Creation
S10E02
Understanding the Interface - Chapter 01 - First Encounters
S10E03
Understanding the Interface - Chapter 02 - Navigation
S10E04
Understanding the Interface - Chapter 03 - Layout Customizing
S10E05
Understanding the Interface - Chapter 04 - User Preference Changes
S10E06
Navigation - Chapter 01 - Menus Modes and Display
S10E07
Navigation - Chapter 02 - Navigation
S10E08
Navigation - Chapter 03 - Layers and Snapping
S10E09
Modeling - Chapter 01 - Mesh Data, Object Data
S10E10
Modeling - Chapter 02 - Object Tools
S10E11
Modeling - Chapter 03 - Mesh Tools - Extrude
S10E12
Modeling - Chapter 04 - Mesh Tools Bevel
S10E13
Modeling - Chapter 05 - Mesh Tools - Subdivide
S10E14
Modeling - Chapter 06 - Mesh Tools - Working With Loops
S10E15
Modeling - Chapter 07 - Mesh Tools - Vertex Connect
S10E16
Modeling - Chapter 08 - Mesh Tools - Inset
S10E17
Modeling - Chapter 09 - Mesh Tools - Merging
S10E18
Modeling - Chapter 10 - Mesh Tools - Knife Tool
S10E19
Modeling a Game Asset - Chapter 01 - Ref Images _ Traffic Cone Blockout
S10E20
Modeling a Game Asset - Chapter 02 - Traffic Cone Modeling
S10E21
Modeling a Game Asset - Chapter 03 - Normal Editing SmoothHard Edges
S10E22
Modeling a Game Asset - Chapter 04 - High Res Traffic Cone
S10E23
Modeling a Game Asset - Chapter 05 - Camera Modeling
S10E24
Modeling a Game Asset - Chapter 06 - Modeling With Curves
S10E25
Modeling a Game Asset - Chapter 07 - Finishing The Camera Model
S10E26
Modeling a Game Asset - Chapter 08 - Removing NGons
S10E27
Modeling a Game Asset - Chapter 09 - Hi Res Lens And Ribbed Cable
S10E28
Modeling a Game Asset - Chapter 10 - Organizing And Naming Objects
S10E29
UVs - Chapter 01 - UVs Overview
S10E30
UVs - Chapter 02 - Mirror Modifier
S10E31
UVs - Chapter 03 - UV Unwrapping The Base
S10E32
UVs - Chapter 04 - UV Unwrapping The Cable
S10E33
UVs - Chapter 05 - UV Unwrapping The Cone
S10E34
UVs - Chapter 06 - UV Final Layout
S10E35
Baking - Chapter 01 - Baking Setup And Creating Images
S10E36
Baking - Chapter 02 - Baking Ambient Occlusion
S10E37
Baking - Chapter 03 - Baking Normal Maps
S10E38
Baking - Chapter 04 - Creating The Base Color Materials
S10E39
Baking - Chapter 05 - Baking The Base Color
S10E40
Baking - Chapter 06 - Setting Up A Complete Material
S10E41
Baking - Chapter 07 - Cord Baking And Multiple UV Sets
S10E42
Baking - Chapter 08 - Baking The Camera Lens
S10E43
3D Painting - Chapter 01 - 3D Painting Setup
S10E44
3D Painting - Chapter 02 - Painting A Vertical Gradient
S10E45
3D Painting - Chapter 04 - Worn Edges With Cavity Masking
S10E46
3D Painting - Chapter 05 - Baking All Layers Down To 1
S10E47
Importing and Exporting - Chapter 01 - Importing A TF2 Character
S10E48
Importing and Exporting - Chapter 02 - Rigging And Placing The Asset
S10E49
Importing and Exporting - Chapter 03 - LOD Creation
S10E50
Importing and Exporting - Chapter 04 - Exporting As OBJ
S10E51
Importing and Exporting - Chapter 05 - Importing Into Team Fortress 2
Season 11
S11E01
Curve Shortcuts
S11E02
Glowlines
S11E03
Modelling Tools
S11E04
Part 1 Head Body
S11E05
Part 2 Armor
S11E06
Part 3 Mouth
S11E07
Part 4 Final
S11E08
Part 5 Environment
S11E09
Part 6 Rigging
S11E10
Part 7 Bake
S11E11
Part 8 UV
S11E12
Part 9 UVassign
S11E13
Part 10 Finalize 1 Animation
S11E14
Part 11 Finalize1 Compositing
S11E15
Part 12 Finalize 2 Animation1
S11E16
Part 13 Finalize 2 Animation 2
S11E17
Part 14 Finalize 2 Composite
S11E18
Sunbeams
S11E19
Textures
S11E20
Creature Factory