Home / Series / Daryl Talks Games / Aired Order / Season 2018 / Episode 10

Hallucinations, The Dip Effect, and Pacing

What gives a game “good pacing”? How do you make moments in a game “memorable”? When is less information, actually more? These questions are all something that video game developers should be asking, and I would recommend looking to the psychology of primacy and recency for the answers. The human mind has a natural desire to process the stimulation in front of it, and in this episode of Psych of Play, I’ll take a swing at explaining how you can play with levels of color and sound to make your video game memorable.

English
  • Originally Aired May 19, 2018
  • Runtime 15 minutes
  • Created February 23, 2023 by
    FreyrFreyja
  • Modified February 23, 2023 by
    FreyrFreyja