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ARMS Was Built Like a Racing Game

Since the early days of console platformers, run and guns, and arcade fighters, most games have operated on a 2d axis for the sake of visual perception. Its easy to judge distance on a flat image when that image is on that 2d plane. However when games make that transition to 3d, suddenly visual perception gets a little more tricky. Today on Forging the Level, we will be taking a look at the fighting game, how its made the transition to 3d and 3rd person, what is lost and gained in this change, and some creative ways to create new fighting game experiences.

English
  • Originally Aired June 29, 2018
  • Runtime 12 minutes
  • Created February 23, 2023 by
    FreyrFreyja
  • Modified February 23, 2023 by
    FreyrFreyja