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All Seasons

Season 1 - Rocket League

  • SPECIAL 0x5 Noclip Patreon Trailer - Crowdfunded Video Game Documentaries

    • September 12, 2016
    • YouTube

    Imagine a gaming channel that specialized in high-quality video game docs. Finely crafted features about the biggest upcoming games. Heart-felt interviews with the people behind your favorite childhood classics. And compelling gaming stories you'd never heard of before. This is Noclip. Gaming Docs funded by gamers. Join the team, and help us make gaming docs that we can all be proud of.

  • SPECIAL 0x6 09_12_16

    • September 10, 2016
    • YouTube

    The teaser trailer for the lunch of the Noclip YouTube channel.

  • SPECIAL 0x32 The Story of Rocket League - Noclip Documentary Trailer

    • October 27, 2016
    • YouTube

    Noclip's first documentary series focuses on the incredible story of Rocket League. A game that started out as a game mode in Unreal Tournament 2004, and through a decade of refinements, eventually took the world by storm. Check back next week to watch both parts of the series.

  • S01E01 The Story of Rocket League Part 1: How to Build a Rocket

    • October 31, 2016
    • YouTube

    In part one of Noclip's look into the development of Rocket League, Danny learns how a mode in Unreal Tournament 2004 evolved into one of the most bizarre & compelling sports game of all time.

  • S01E02 The Story of Rocket League Part 2: How to Launch a Rocket

    • November 1, 2016
    • YouTube

    In part two of Noclip's look into the development of Rocket League, Danny talks to Psyonix about the decision to go with PlayStation Plus, the disastrous server problems at launch and what success has meant to the studio.

  • SPECIAL 0x1 Extended Interview: Jeremy Dunham on Marketing Rocket League

    • November 11, 2016

    In this extended interview from our Rocket League series, we talk to Jeremy Dunham about that PlayStation Plus deal, launching Rocket League and the changing face of Psyonix.

  • SPECIAL 0x2 Extended Interview: Dave Hagewood Explains the History of Rocket League

    • November 20, 2016

    In this extended interview taken from our Rocket League series, Psyonix founder Dave Hagewood talks about his early days in programming, working at Epic, how Psyonix came about and their deep love of soccer playing cars.

  • SPECIAL 0x3 Extended Interview: The Music & Sounds of Rocket League with Mike Ault

    • November 14, 2016

    We chat to Psyonix sound engineer Mike Ault about building the sonic landscape of Rocket League, how his musical back-catalog of helped define the tone of the game, and how he's used the game to promote other independent EDM artists.

Season 2

  • SPECIAL 0x4 DOOM Resurrected - Noclip Documentary Trailer

    • December 9, 2016
    • YouTube

    Noclip's second documentary series tells the story of how the critically acclaimed 2016 reboot of DOOM came to be. Featuring interviews from the team at id Software, exclusive insight into the game's development and never before seen footage of the cancelled DOOM 4 project, DOOM Resurrected is a unique insight into the passion behind modern AAA game development.

  • SPECIAL 0x7 DOOM Series - Teaser

    • November 22, 2016
    • YouTube

    A small taste of our series covering the development of 2016's hit rebirth of the DOOM franchise. Coming December.

  • S02E01 DOOM Resurrected Part 1: To Hell & Back

    • December 10, 2016
    • YouTube

    In the first part of Noclip's dive into the development of DOOM, Danny speaks to the team at id Software about the history of the studio, the cancelled DOOM 4 project and how DOOM 2016 came to be.

  • S02E02 DOOM Resurrected Part 2: Designing a First Impression

    • December 13, 2016
    • YouTube

    In part two of Noclip's look into the development of DOOM (2016) Danny analyzes the design of the game's opening level, and talks to Hugo Martin & Marty Stratton about the origin of the game's self-aware tone.

  • S02E03 DOOM Resurrected Part 3: Guns, Guitars & Chess on Mars

    • December 14, 2016
    • YouTube

    In our third and final video looking into the development of DOOM (2016) Danny talks to the team about designing combat chess, and chats to Mick Gordon about writing the game's incredible soundtrack.

  • SPECIAL 0x8 Extended Interview: Kevin Cloud on Snapmap & The Art of DOOM

    • December 31, 2016
    • YouTube

    In this extended cut of our interview with id Software legend Kevin Cloud, we talk about creating SnapMap, and his work as an artist on Wolfenstein, DOOM, Quake and more.

  • SPECIAL 0x9 Extended Interview: Mick Gordon on Composing DOOM's Soundtrack

    • December 24, 2016
    • YouTube

    In this extended cut of our interview with DOOM composer Mick Gordon, we talk about the creative process of writing a video game soundtrack, and what it's like playing the finished product.

  • SPECIAL 0x10 Extended Interview: Hugo Martin on the Creativity Behind DOOM

    • December 23, 2016
    • YouTube

    In our extended interview with id's Creative Director Hugo Martin, we talk to him about writing DOOM's story, designing the game's intro and how film influences his creative vision.

  • S02E04 Noclip Profiles: John Romero's Irish Adventure

    • January 30, 2017
    • YouTube

    In our first episode of Noclip Profiles we travel to Ireland to talk to John Romero about his incredible career making some of the most influential first person shooters of all time. We learn about his young passion for programming, the reasons he left id Software and what he hopes to achieve with his new life in Galway.

Season 3

  • SPECIAL 0x11 Rediscovering Mystery - Noclip Documentary Trailer

    • February 24, 2017
    • YouTube

    Remember those schoolyard rumors about a secret Mario level? Or that time your cousin told you they knew how to unlock Goro in MK1? Remember what it was like to play a game you didn't know everything about before it was released? In this multi-game documentary we talk to Jonathan Blow, Derek Yu and Jim Crawford about the challenge of retaining mystery & player discovery in the age of the internet. Plus we announce full Noclip documentaries for The Witness, Frog Fraction & Spelunky too. Buckle up friends, March is going to be busy!

  • SPECIAL 0x12 Noclip Project 4 Teaser

    • February 21, 2017
    • YouTube

    A multi-game, multi-documentary adventure. Coming Soon.

  • S03E01 Rediscovering Mystery

    • February 27, 2017
    • YouTube

    In this special feature about video game mysteries, we talk to Jonathan Blow (The Witness / Braid), Derek Yu (Spelunky) and Jim Crawford (Frog Fractions) about the games that inspired wonder in us as children, and the fight to keep player discovery alive.

  • S03E02 Frog Fractions

    • March 6, 2017
    • YouTube

    Our mystery series continues with a look at the flash game odyssey that is Frog Fractions.

  • S03E03 Frog Fractions 2: The Most Absurd Game Ever Made

    • March 10, 2017
    • YouTube

    The development of Frog Fractions 2 is a uniquely absurd odyssey. We recommend you play the game before watching this ridiculous story.

  • S03E04 The Witness

    • April 2, 2017
    • YouTube

    What lies at the heart of Johnathan Blow's island of mystery? We talk to the famed indie designer about how one of his earliest design ideas blossomed into The Witness.

  • S03E05 The Making of Spelunky

    • April 15, 2017
    • YouTube

    For almost a decade players have gleefully explored Spelunky's refined brand of player discovery and emergent gameplay. In this documentary, we talk to the game's creators about building the rules of its procedurally generated worlds.

  • S03E06 Noclip Sessions: Unraveling VR's Potential (with Theresa Duringer)

    • May 17, 2017
    • YouTube

    The jury is still out on the long-term success of virtual reality, but we wanted to know what it was like for developers creating games in the fledgling space. We invited indie turned VR developer Theresa Duringer to tell us about designing games in VR, the interesting obstacles she's run into, and how virtual reality may help those who are scared of flying.

  • S03E07 Noclip Sessions: The Movies & Games That Inspire id Software (with Hugo Martin & Marty Stratton)

    • May 24, 2017
    • YouTube

    From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo Martin, the lead designers on DOOM (2016), about the movies and games that inspire their creativity.

Season 4

  • S04E01 Final Fantasy XIV Part 1: "One Point O"

    • June 23, 2017
    • YouTube

    In the first video in our three-part series, we tell the story of how the 1.0 version of FINAL FANTASY 14 came to be. How FINAL FANTASY 11 inspired its design, the ways in which the game fell short and how Square-Enix and the development team reacted to its failure.

  • S04E02 Final Fantasy XIV Part 2: "Rewriting History"

    • June 26, 2017
    • YouTube

    In the second video in our three-part series, we talk to the team at Square Enix about the incredible decision to spend over a year patching the 1.0 version of the game, only to destroy it. Forever.

  • S04E03 Final Fantasy XIV Part 3: "The New World"

    • June 28, 2017
    • YouTube

    In the third and final video in our series, we rejoin the team at the launch of A Realm Reborn and take a look at how the events of 1.0 have echoed through time, even as the realm of Eorzea moves on.

Season 5

  • S05E01 Noclip Sessions: CD Projekt's Past, Present & Future (with Marcin Iwiński)

    • July 14, 2017
    • YouTube

    Poland's CD Projekt are responsible for one of the most lauded games of recent years (The Witcher 3: Wild Hunt) and one of the most anticipated games in recent memory (Cyberpunk 2077). We sit down with joint-CEO Marcin Iwiński to talk about the difficult journey here, their recent success, and what's coming up next.

  • S05E02 Noclip Sessions: Designing Thumper

    • August 16, 2017
    • YouTube

    Brian Gibson & Marc Flury are the team responsible for the hellish act of rhythm violence known as Thumper. In this Noclip Session, we speak to the duo about their time working on Rock Band, the emotive power of music and how they orchestrated a new form of rhythm game.

  • SPECIAL 0x13 The Witcher Mini Series - Noclip Documentary Trailer

    • September 29, 2017
    • YouTube

    Introducing our six-part mini-series on the history and design of The Witcher franchise. Featuring interviews with over a dozen CD Projekt veterans, we explore the creation of the games from several unique perspectives including level design, quest design, localization, adaptation, living world design and more.

  • SPECIAL 0x14 Noclip: Celebrating Our First Year Creating Video Game Documentaries

    • September 12, 2017
    • YouTube

    365 days after launch, we take a look back at all the stories we told in our first year; the places we went, the people we spoke to, and the community of video game fans who walked with us every step of the way.

  • SPECIAL 0x15 The Witcher 10th Anniversary Panel (PAX West 2017)

    • September 5, 2017
    • YouTube

    Join Danny O'Dwyer and a host of CD Projekt developers are they celebrate the 10th Anniversary of The Witcher game series. Recorded live at PAX West 2017.

  • SPECIAL 0x16 Celebrate The Witcher with Noclip @ PAX West

    • August 30, 2017
    • YouTube

    Join Noclip as we host a special panel celebrating the 10th Anniversary of The Witcher game series. With behind the scenes videos, early footage of Noclip's upcoming miniseries and a live panel of CD Projekt veterans, this is a must-see panel for any fan of The Witcher.

  • S05E03 The Story of CD Projekt

    • October 2, 2017
    • YouTube

    In the opening episode of our six-part series on The Witcher, we talk to Marcin Iwiński about life in socialist Poland, the business of games distribution and the founding of CD Projekt.

  • S05E04 The Making of The Witcher 1 & 2

    • October 4, 2017
    • YouTube

    We continue the story of CD Projekt by talking to the people who designed, produced and played the first two games in the franchise.

  • S05E05 Designing the World of The Witcher 3: Wild Hunt

    • October 6, 2017
    • YouTube

    Ever wondered how CD Projekt created the world of The Witcher 3? We talk to people from environmental design, level design and open world design about how they collaborated to make the world of Wild Hunt.

  • S05E06 Designing the Quests of The Witcher 3: Wild Hunt

    • October 9, 2017
    • YouTube

    We talk to the designers of The Witcher 3: Wild Hunt about some of their favorite quests, and the process of bringing the franchise to a rich, open world.

  • S05E07 Translating & Adapting The Witcher 3: Wild Hunt

    • October 11, 2017
    • YouTube

    Millions of players around the world have played The Witcher 3 in languages different from the one you experienced. Different voice actors, with different references and place-names. We talk to the adaptation and localization teams about the challenge of adapting Slavic lore for cultures around the world.

  • S05E08 The Details of The Witcher 3: Wild Hunt (Music, Combat, Gwent & More)

    • October 13, 2017
    • YouTube

    To make a game as detailed as The Witcher 3: Wild Hunt requires a team of people working on a broad range of systems. In our final video of this series we delve into music, combat design, AI, cinematic design, writing, performance capture, and of course, Gwent.

Season 6

Season 7

  • S07E01 Warframe Part 1: The Story of Digital Extremes

    • March 19, 2018
    • YouTube

    In the first part of our series on the remarkable story of Warframe, we dive into the history of Digital Extremes and explain how the co-creators of Unreal transformed into a work-for-hire studio, and eventually found themselves having to make the leap to Free-to-Play.

  • S07E02 Warframe Part 2: The Rise of Warframe

    • March 21, 2018
    • YouTube

    In the final part of our Warframe documentary, we dive into the design of Digital Extreme's free-to-play phenomenon and explain the lengths the team had to go to, to ensure players kept coming back.

  • SPECIAL 0x21 Extended Interviews: Warframe's Rebecca Ford on Community Management

    • April 10, 2018
    • YouTube

    In this extended cut of our interview with Digital Extremes' Rebecca Ford, we talk about Warframe's long journey and the ways the community team collected and implemented player feedback.

  • SPECIAL 0x87 Extended Interviews: James Schmalz on the History of Digital Extremes

    • April 15, 2018
    • YouTube

    In this extended cut of our interview with Digital Extremes founder James Schmalz, we talk to him about his days designing pinball games, his work on the Unreal franchise, the early days of DE and the seemingly unlikely success of Warframe.

  • SPECIAL 0x88 Extended Interviews: Steve Sinclair on Creating Warframe

    • April 23, 2018
    • YouTube

    In this extended cut of our interview with Digital Extremes' Steve Sinclair we talk to him about his career at Digital Extremes and the neverending struggle to get Warframe made.

  • S07E03 Noclip Sessions: A Brief History of FMV Games (with Zoë Quinn)

    • April 12, 2018
    • YouTube

    In our final Noclip Session (yes it took us a full year to edit all of these!) we talk to Zoë Quinn about growing up playing the 3DO and the effect that FMV games have had on her own creative work.

Season 8

  • S08E01 The History of Bethesda Game Studios

    • June 5, 2018
    • YouTube

    Embark on a quest through the history of The Elder Scrolls and Fallout. With insight into the development of everything from Arena to Fallout 4, Noclip takes you on a journey through the creative process of one of the most prolific RPG designers in gaming history.

  • S08E02 The Making of Fallout 76

    • June 12, 2018
    • YouTube

    Noclip goes behind the scenes at Bethesda Game Studios to uncover the story behind the development of Fallout 76. Through interviews with the development staff we reveal the origins of the game, explore the map of West Virginia and dive into the gameplay of this online twist on Fallout.

  • S08E03 Noclip Short: Designing The Elder Scrolls' Dark Brotherhood (Oblivion / Skyrim)

    • June 25, 2018
    • YouTube

    In this short from our time at Bethesda Game Studios, we talk to Emil Pagliarulo about his experience designing The Dark Brotherhood questlines for The Elder Scrolls IV: Oblivion & The Elder Scrolls V: Skyrim.

  • S08E04 Noclip Short: The Music & Sound of Bethesda Game Studios (Skyrim, Oblivion, Fallout)

    • July 9, 2018
    • YouTube

    Mark Lampert details the work that goes into designing the soundscape of a Fallout and Elder Scrolls games and tells us about the work of composers Jeremy Soule & Inon Zur.

Season 9

  • S09E01 GOG: Preserving Gaming's Past & Future

    • July 23, 2018
    • YouTube

    How do old games come back from the dead? We talk to the people at GOG.com about the work they do to hunt down & release classic games, and their mission to encourage more DRM free releases.

  • SPECIAL 0x24 Noclip Production Class #2: Editing Our Fallout 76 Trailer

    • August 13, 2018
    • YouTube

    In our second production class Noclip editor Danny O'Dwyer details his process for editing trailers by performing a second-by-second breakdown of the one he cut for our Fallout 76 Documentary.

  • SPECIAL 0x25 Noclip Production Class #1: What Camera Equipment Do We Use?

    • August 7, 2018
    • YouTube

    In our first production class Noclip director-of-photography, Jeremy Jayne details the equipment we use to film our documentaries, why we chose it and how we move it from location to location.

  • S09E02 How Game Grumps Created Dream Daddy

    • September 3, 2018
    • YouTube

    How does a popular gaming YouTube channel make the pivot to video games development? And why? Guest host Alanah Pearce visits the Game Grumps to uncover the unlikely story of Dream Daddy - the gay dad dating sim with a heart of gold.

  • SPECIAL 0x26 Noclip Production Class #3: Filming & Lighting Our Docs

    • September 10, 2018
    • YouTube

    In our latest production class Noclip director-of-photography, Jeremy Jayne details his process for lighting and filming our documentaries.

  • S09E03 The Making of Fallout Shelter

    • October 9, 2018
    • YouTube

    Noclip goes behind the scenes at Bethesda Game Studios to tell the unlikely story behind the development of the most played game they've ever released; Fallout Shelter.

  • S09E04 Noclip Bonus Level: Falling in Love with Bloodborne

    • October 12, 2018
    • YouTube

    In our latest Bonus Level, Danny talks about his paternity leave playing Bloodborne, and how its unique gameplay brought him back to his own childhood.

  • S09E05 STAY FREE: The Team Spooky Story

    • November 30, 2018
    • YouTube

    Victor "Spooky" Fontañez used to spend his weekends running fighting game tournaments on the literal streets of New York City. In this documentary we explore his rise to prominence and the pivotal role of the Fighting Game Community in the rise of video game live streaming.

Season 10

  • SPECIAL 0x18 Geoff Keighley on the Final Hours of Half-Life

    • December 5, 2018
    • YouTube

    In this clip taken from our Half-Life documentary we talk to journalist and game awards show creator Geoff Keighley about covering the final hours of Half-Life during his college days.

  • S10E01 Unforeseen Consequences: A Half-Life Documentary

    • December 10, 2018
    • YouTube

    What happens when one of the most revolutionary series in video games suddenly goes dark? To celebrate its 20th anniversary, Noclip hits the road to investigate the legacy of Half-Life and the incredible community working to keep the dream alive.

  • S10E02 Developing Hell #01: How Supergiant Secretly Launched Hades

    • December 19, 2018
    • YouTube

    In the first episode of our series covering the development of Hades, we meet the team at Supergiant Games who are preparing to launch in early access and finish their announcement trailer. All in preparation for Hades' secret public debut at The Game Awards.

  • SPECIAL 0x22 Why Did Geoff Keighley Create The Game Awards?

    • January 2, 2019
    • YouTube

    Geoff Keighley has been covering the video games industry for over two decades, but these days he spends most of his time organizing The Game Awards. We wanted to know what it was about the show that motivates him year after year.

  • S10E03 Directing God of War with Cory Barlog

    • January 16, 2019
    • YouTube

    We sit down with Cory Barlog to talk about his experiences directing the critically acclaimed God of War (2018).

  • S10E04 Developing Hell #02: The Chaos of Patching Hades

    • February 21, 2019
    • YouTube

    We rejoin Supergiant Games as they struggle to deal with updating and patching their latest project; Hades. Filmed over the course of three months, this episode features raw insight into the planning, creative brainstorming, and pressures of working on a game in early access.

  • SPECIAL 0x79 Noclip Production Class #4: How to Color Grade

    • February 24, 2019
    • YouTube

    In our latest production class Noclip director-of-photography, Jeremy Jayne details his process for color grading our documentaries.

  • S10E05 The Untold Story Behind Astroneer's Difficult Development

    • March 4, 2019
    • YouTube

    Noclip rides a shuttle to Seattle to tell the story of a group of dear friends who left their jobs in AAA to create the space game of their dreams. The story explores the struggles they encountered and the strangers that came on board to help them finish the journey. [This story deals with issues of loss and grief that some viewers may find difficult.]

  • S10E06 Designing Mortal Kombat Fatalities with Ed Boon

    • March 6, 2019
    • YouTube

    We sat down with Ed Boon at a preview event for Mortal Kombat 11, to talk about the process the studio uses to conceptualize and design the various fatalities in each Mortal Kombat game.

  • S10E07 The Design Behind the Konstant Reinvention of Mortal Kombat

    • March 8, 2019
    • YouTube

    We talk to the developers behind Mortal Kombat, about the difficult process of iterating on a twenty-five year old franchise, and the work done to design a fighting game for different types of players.

  • S10E08 Noclip Bonus Level: Sekiro, Difficulty, and the Importance of Perspective

    • April 4, 2019
    • YouTube

    Could Sekiro benefit from an easy mode? Does increased accessibility put the developer's creative vision at risk? Perhaps the truth isn't a matter of fact, but a matter of perspective.

  • S10E09 Noclip Shorts: The Return of Vampire: The Masquerade — Bloodlines

    • April 9, 2019
    • YouTube

    We sit down with Brian Mitsoda (Narrative Lead, Hardsuit Labs) and Christian Schlütter (Lead Producer, Paradox Interactive) to talk about the two studios collaborated to bring this 2004 cult classic out of retirement.

  • S10E10 Noclip Short: How Culture & History Inspired the Design of Falcon Age

    • April 10, 2019
    • YouTube

    We talk to development veteran Chandana "Eka" Ekanayake about utilizing underrepresented cultures to create new types of games and then giving the birds in those games fist-bumps and cool hats.

  • SPECIAL 0x23 Supergiant Games Answers Our Patron's Questions

    • April 24, 2019
    • YouTube

    We're currently running a series on the Early Access development of Supergiant Games' Hades. In this video, we take a break from interviewing and ask the development team the burning questions from our community.

  • SPECIAL 0x84 Announcement: The DEMO of our Video Game is OUT NOW

    • June 20, 2023
    • YouTube

    Wishlist / Download Stunt Derby Demo

  • S10E11 The Challenge of Designing The Elder Scrolls: Blades

    • April 30, 2019
    • YouTube

    Now that The Elder Scrolls Blades is available to play we look back at the inception of the game from our interviews in 2018, and the challenges the team at Bethesda Game Studios had in bringing Tamriel to the phone.

  • S10E12 The Design of FTL & Into the Breach

    • May 6, 2019
    • YouTube

    We sit down with Justin Ma and Matthew Davis of Subset Games to talk about the design of their breakthrough hit FTL: Faster Than Light and their sophomore effort Into The Breach.

Season 11

  • S11E01 Telltale: The Human Stories Behind the Games

    • May 15, 2019
    • YouTube

    Who were the people behind the games at Telltale, and how did its sudden closure affect them? We talk to four former Telltale Games employees about the highs and lows of their time at the studio, and the human cost of games development.

  • S11E02 Developing Hell #03: How Supergiant Games Create Music & Art

    • June 21, 2019
    • YouTube

    We embed with the art and music teams at Supergiant Games to examine what it's like creating the visuals and soundtrack for Hades, while the game is still in early access.

  • S11E03 Behind the Scenes at E3 2019

    • July 8, 2019
    • YouTube

    Noclip investigates the evolution of E3. With behind the scenes interviews from CD Project, Twitch, IGN, Vice Games, Rebb Ford, Tim Schafer, Ben Pack, SkillUp and many others, we look at how the conference has changed over the past 25 years in response to the changing face of games coverage.

Season 12

  • S12E01 The Fall & Rise of Hitman

    • July 29, 2019
    • YouTube

    In the first of our four-part series on Hitman, we investigate IO Interactive's split with Square Enix and how the studio survived long enough to bring the Hitman series back from the brink.

  • S12E02 How the Simulation of a Hitman Level Works

    • July 31, 2019
    • YouTube

    How does IO Interactive create the simulation of each level in Hitman? We talk to the team about creating the sandbox, positioning targets, and the delicate task of guiding the player.

  • S12E03 Revealing the Tricks Behind Hitman's Level Design

    • August 5, 2019
    • YouTube

    How were the Hitman levels of Miami, Mumbai & New York designed? We sit down with the designers at IO Interactive to talk about track teams, creating explorable spaces and creating satisfying targets.

  • S12E04 Redesigning Hitman's Agent 47

    • August 7, 2019
    • YouTube

    We talk to Hitman's lead writer Michael Vogt about creating a contemporary Agent 47, and the world of assassination that surrounds him.

Season 13

Season 14

  • S14E01 The Outer Worlds: From Concept to Creation

    • April 9, 2020
    • YouTube

    In the first video exploring the design of The Outer Worlds, we sit down with Tim Cain and Leonard Boyarsky to discuss how a team of fewer than 75 developers collaborated to create their sci-fi RPG.

  • S14E02 Writing the Characters & Companions of The Outer Worlds

    • April 14, 2020
    • YouTube

    In the second video exploring the design of The Outer Worlds, we sit down with the writing team to explore the process of writing NPC's, quest givers and companions.

  • S14E03 How Obsidian Designed The Outer Worlds' Quests

    • April 16, 2020
    • YouTube

    In the third video exploring the design of The Outer Worlds, we talk to the level design and writing team about how they crafted some of the game's most complex quests & areas.

  • S14E04 Designing the Music & Sound of The Outer Worlds

    • April 21, 2020
    • YouTube

    In the fourth video exploring the design of The Outer Worlds, we talk to studio audio director Justin Bell about the process of writing the score, voicing the characters and making every sound trigger at the correct time.

  • S14E05 How Obsidian Designed Player Choice in The Outer Worlds

    • April 24, 2020
    • YouTube

    In our final video exploring the design of The Outer Worlds, we look at the design of player choice, and the complexity of allowing players to feel like they are playing the game their way.

Season 15

Season 16

Season 17

Season 18

Season 19

  • S19E01 Returning to Monkey Island

    • February 6, 2024
    • YouTube

    We talk to the original creators of Monkey Island about the legacy of the franchise and how that impacted their journey to bring the series back in 2023.

  • S19E02 The Making of Pentiment

    • April 9, 2024
    • YouTube

    We travel to Obsidian Entertainment to talk to the small team behind this award winning historical role-playing game. Lettermatic's Pentiment Font Case Study: https://lettermatic.com/custom/pentiment

Additional Specials

  • SPECIAL 0x79 Announcing Noclip's New Series: Hyper Light Development

    • June 21, 2022
    • YouTube

    From the team behind "Hades: Developing Hell" comes a new series covering the development of Hyper Light Breaker at LA based Heart Machine. "Hyper Light Development" follows the hybrid team as they collaborate in person & remote, and explores the challenge of growing an indie studio in the competitive Los Angeles development scene.